Esempio n. 1
0
    void Start()
    {
        Physics.queriesHitTriggers = true;
        firstClicked = true;
        cities       = GameObject.Find("Cities");
        if (cities == null)
        {
            Debug.Log("Can't find Cities!?!");
        }
        cg = cities.GetComponent <CityGraph>();
        if (cg == null)
        {
            Debug.Log("Can't find citygraph!?!");
        }

        pawns = GameObject.Find("Pawns").GetComponent <Players>();
        if (pawns == null)
        {
            Debug.Log("Can't find Pawns");
        }

        infectDec = GameObject.Find("infectDec").GetComponent <InfectDeck>();
        if (infectDec == null)
        {
            Debug.Log("Can't find infectDec");
        }
    }
Esempio n. 2
0
 public virtual void Start()
 {
     infectDeck = GameObject.Find("infectDec").GetComponent <InfectDeck>();
     if (infectDeck == null)
     {
         Debug.Log("can't find infectDec");
     }
     InitDeck();
 }