void Start() { Physics.queriesHitTriggers = true; firstClicked = true; cities = GameObject.Find("Cities"); if (cities == null) { Debug.Log("Can't find Cities!?!"); } cg = cities.GetComponent <CityGraph>(); if (cg == null) { Debug.Log("Can't find citygraph!?!"); } pawns = GameObject.Find("Pawns").GetComponent <Players>(); if (pawns == null) { Debug.Log("Can't find Pawns"); } infectDec = GameObject.Find("infectDec").GetComponent <InfectDeck>(); if (infectDec == null) { Debug.Log("Can't find infectDec"); } }
public virtual void Start() { infectDeck = GameObject.Find("infectDec").GetComponent <InfectDeck>(); if (infectDeck == null) { Debug.Log("can't find infectDec"); } InitDeck(); }