Esempio n. 1
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        // </Snippet_GamePiece_PublicProperties>

        /*******************************************/

        // <Snippet_GamePiece_ProcessInertia>
        #region ProcessInertia
        public void ProcessInertia()
        {
            if (processInertia)
            {
                inertiaProcessor.Process(Timestamp);
            }
        }
        public override void OnApplyTemplate()
        {
            // Set up the ContentPresenter.
            _content   = GetTemplateChild("PART_Content") as ContentPresenter;
            _translate = new TranslateTransform();
            _scale     = new ScaleTransform();
            _content.RenderTransform = new TransformGroup
            {
                Children = new TransformCollection {
                    _scale, _translate
                }
            };
            _content.RenderTransformOrigin = new Point(.5, .5);

            // Set up the spring animation.
            _spring = new Storyboard {
                Duration = TimeSpan.FromMilliseconds(200), FillBehavior = FillBehavior.Stop, DecelerationRatio = .6
            };
            _spring.Completed += Spring_Completed;

            _springScaleX = new DoubleAnimation {
                Duration = _spring.Duration, To = 1, DecelerationRatio = _spring.DecelerationRatio
            };
            Storyboard.SetTarget(_springScaleX, _content);
            Storyboard.SetTargetProperty(_springScaleX, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"));
            _spring.Children.Add(_springScaleX);

            _springScaleY = new DoubleAnimation {
                Duration = _spring.Duration, To = 1, DecelerationRatio = _spring.DecelerationRatio
            };
            Storyboard.SetTarget(_springScaleY, _content);
            Storyboard.SetTargetProperty(_springScaleY, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"));
            _spring.Children.Add(_springScaleY);

            _springTranslateX = new DoubleAnimation {
                Duration = _spring.Duration, To = 0, DecelerationRatio = _spring.DecelerationRatio
            };
            Storyboard.SetTarget(_springTranslateX, _content);
            Storyboard.SetTargetProperty(_springTranslateX, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[1].(TranslateTransform.X)"));
            _spring.Children.Add(_springTranslateX);

            _springTranslateY = new DoubleAnimation {
                Duration = _spring.Duration, To = 0, DecelerationRatio = _spring.DecelerationRatio
            };
            Storyboard.SetTarget(_springTranslateY, _content);
            Storyboard.SetTargetProperty(_springTranslateY, new PropertyPath("(UIElement.RenderTransform).(TransformGroup.Children)[1].(TranslateTransform.Y)"));
            _spring.Children.Add(_springTranslateY);

            _spring.Begin(this, true);

            ClipToBounds = true;

            // Set up the ManipulationProcessor.
            _contentManipulationProcessor            = new ManipulationProcessor2D(Manipulations2D.Scale | Manipulations2D.TranslateX | Manipulations2D.TranslateY);
            _contentManipulationProcessor.Started   += ContentManipulationProcessor_Affine2DManipulationStarted;
            _contentManipulationProcessor.Delta     += ContentManipulationProcessor_Affine2DManipulationDelta;
            _contentManipulationProcessor.Completed += ContentManipulationProcessor_Affine2DManipulationCompleted;

            // Set up the InertiaProcessor.
            _inertiaTimer = new DispatcherTimer {
                Interval = TimeSpan.FromMilliseconds(30)
            };
            _inertiaTimer.Tick += (sender, e) => _inertiaProcessor.Process(DateTime.UtcNow.Ticks);

            _inertiaProcessor            = new InertiaProcessor2D();
            _inertiaProcessor.Delta     += ContentManipulationProcessor_Affine2DManipulationDelta;
            _inertiaProcessor.Completed += (sender, e) => _inertiaTimer.Stop();

            _inertiaProcessor.TranslationBehavior.DesiredDeceleration = (float)(96 * 1.5 * .001 * .001);
#warning ElasticMargin has been deprecated.
            //// _inertiaProcessor.ElasticMargin = new Thickness(25);

            base.OnApplyTemplate();
        }
 /// <summary>
 /// Here when the inertia timer ticks.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void OnTimerTick(object sender, EventArgs e)
 {
     inertiaProcessor.Process(Timestamp);
 }