/// <summary> /// OnCollisionEnter is called when this collider/rigidbody has begun /// touching another rigidbody/collider. /// </summary> /// <param name="other">The Collision data associated with this collision.</param> void OnCollisionEnter(Collision other) { if (other.collider.tag == "Parede") { individuo.Morrer(); } }
/// <summary> /// OnTriggerEnter is called when the Collider other enters the trigger. /// </summary> /// <param name="other">The other Collider involved in this collision.</param> void OnTriggerEnter(Collider other) { string tag = other.tag; switch (tag) { case "MeioPista": passouDoMeioDaPista = true; break; case "Chegada": if (passouDoMeioDaPista) { individuo.Morrer(); } break; } }