void instantPrefab(Transform Master, int i, string name, string id) { GameObject placeholder = Instantiate(Prefabs, new Vector3(Master.position.x + 100, Master.position.y - 30 - i * 50, 0), Quaternion.identity); TextMeshProUGUI TMP = placeholder.GetComponent <TextMeshProUGUI>(); TMP.text = name; placeholder.transform.SetParent(Master); IndividualCard temp = placeholder.GetComponent <IndividualCard>(); temp.SetID(id); temp.SetPanel(AddContactsPanel, ContactListPage); }