Esempio n. 1
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            if (instance != this)
            {
                Destroy(gameObject);
            }
        }

        passangerIndicatorList = new List <IndicatorMapper> ();

        //register mothership indicator

        audioSource = GetComponent <AudioSource> ();
        Assert.IsNotNull(audioSource);
        Assert.IsNotNull(_player);
        Assert.IsNotNull(passangerIndicatorPrefab);
        Assert.IsNotNull(mothershipIndicatorPrefab);
        Assert.IsNotNull(mothershipGate);
        Assert.IsNotNull(gameOverScreen);
        Assert.IsNotNull(levelChanger);
        // Assert.IsNotNull (PassangerSound);

        SpriteRenderer indicator = Instantiate(mothershipIndicatorPrefab, new Vector3(0f, 0f, 5f), Quaternion.identity);

        indicator.gameObject.SetActive(false);
        mothershipIndicator = new IndicatorMapper(mothershipGate, indicator);
    }
Esempio n. 2
0
        static void Main(string[] args)
        {
            var connStr = ConfigurationManager.ConnectionStrings["CustomMapperConnStr"];

            using (var conn = new SqlConnection(connStr.ConnectionString))
            {
                conn.Open();

                var unit1 = new Unit { Name = "USD" };
                new UnitMapper(conn).Save(unit1);

                var unit2 = new Unit { Name = "РУБ", Description = "рубли" };
                new UnitMapper(conn).Save(unit2);

                var allUnits = new UnitMapper(conn).GetAll();

                var unit = new UnitMapper(conn).Get(unit1.Id);
                unit.Description = "$";
                new UnitMapper(conn).Save(unit);

                new UnitMapper(conn).Delete(new Unit {Id = unit2.Id});

                var indicator1 = new Indicator {Title = "Ind1"};
                new IndicatorMapper(conn).Save(indicator1);

                var indicator2 = new Indicator { Title = "Ind2", UnitId = unit1.Id};
                new IndicatorMapper(conn).Save(indicator2);

                try
                {
                    var indicator3 = new Indicator { Title = "Ind3", UnitId = 1000 };
                    new IndicatorMapper(conn).Save(indicator3);
                }
                catch (Exception)
                {
                    //
                }

                var allIndicators = new IndicatorMapper(conn).GetAll();
                var i1 = new IndicatorMapper(conn).Get(indicator1.Id);

                try
                {
                    new UnitMapper(conn).Delete(unit1);
                }
                catch (Exception)
                {
                }

                new IndicatorMapper(conn).Delete(indicator2);
                new UnitMapper(conn).Delete(unit1);

                conn.Close();
            }
        }
Esempio n. 3
0
    private void DrawIndicator(IndicatorMapper im)
    {
        Vector2 vPassanger = Camera.main.WorldToViewportPoint(im.go.transform.position);

        if (vPassanger.x > 1.02f || vPassanger.x < -0.02f || vPassanger.y > 1.02f || vPassanger.y < -0.02f)
        {
            im.indicator.gameObject.SetActive(true);
            Vector2 WorldPos = new Vector2(vPassanger.x - 0.5f, vPassanger.y - 0.5f) * 2f; // mapping to range [-1, 1]
            float   max      = Mathf.Max(Mathf.Abs(WorldPos.x), Mathf.Abs(WorldPos.y));    //get largest offset
            WorldPos = (WorldPos / (max * 2f)) + new Vector2(0.5f, 0.5f);                  //undo mapping
            WorldPos = Camera.main.ViewportToWorldPoint(WorldPos);
            im.indicator.transform.position = WorldPos;

            Vector2 v     = new Vector2(im.go.transform.position.x - player.transform.position.x, im.go.transform.position.y - player.transform.position.y);
            float   angle = Mathf.Atan2(v.y, v.x);
            im.indicator.transform.rotation = Quaternion.Euler(0f, 0f, angle * Mathf.Rad2Deg);
        }
        else
        {
            im.indicator.gameObject.SetActive(false);
        }
    }