void DeductHealth(float amount) { spawnedIndicator = Instantiate(DamageIndicator) as GameObject; IndicatorBehavior behavior = spawnedIndicator.GetComponent <IndicatorBehavior>(); behavior.Text = MinusSignString + amount.ToString(); }
void AddHealth(float amount) { spawnedIndicator = Instantiate(HealIndicator) as GameObject; IndicatorBehavior behavior = spawnedIndicator.GetComponent <IndicatorBehavior>(); behavior.Text = AddSignString + amount.ToString(); }
void SetIndicatorTarget(Character character) { IndicatorBehavior behavior = spawnedIndicator.GetComponent <IndicatorBehavior>(); behavior.SetCharacter(character); }