public void HealthModified(HurtableObject health) { if (IsActive()) { indicator.ChangeFlashTime(CalculateHealthPulseTime()); } }
public void OnTriggerEnter(Collider other) { flashTime *= 2f; ind.ChangeFlashTime(flashTime); }
public void HealthModified(HurtableObject health) { if (IsActive()) { indicator.ChangeFlashTime(CalculateHealthPulseTime()); } }
public void OnTriggerEnter(Collider other) { flashTime *= 2f; ind.ChangeFlashTime(flashTime); }