public static void DoCombat(IndianGroup ig, PaleFaceGroup pg) { while (!ig.Dead && !pg.Dead) { int coin = NumberGenerator.Next(0, 1); if (coin == 0) // Indians strike first { Indian i1 = ig.SelectRandomIndian(); if (i1 != null) { PaleFace p1 = pg.SelectRandomPaleFace(); if (p1 != null) { p1.ReceiveDamage(i1.DealDamage()); } } PaleFace p2 = pg.SelectRandomPaleFace(); if (p2 != null) { Indian i2 = ig.SelectRandomIndian(); if (i2 != null) { i2.ReceiveDamage(p2.DealDamage()); } } } else // PaleFaces strike first { PaleFace p2 = pg.SelectRandomPaleFace(); if (p2 != null) { Indian i2 = ig.SelectRandomIndian(); if (i2 != null) { i2.ReceiveDamage(p2.DealDamage()); } } Indian i1 = ig.SelectRandomIndian(); if (i1 != null) { PaleFace p1 = pg.SelectRandomPaleFace(); if (p1 != null) { p1.ReceiveDamage(i1.DealDamage()); } } } } CombatLog.Save("--------------- BATTLE IS OVER ------------"); CombatLog.Save((ig.Dead ? "Palefaces" : "Indians") + " won! Status: "); ig.LogSurvivors(); pg.LogSurvivors(); CombatLog.PrintLog(); }
public static void Execute() { Dictionary <string, double> exp_i1 = new Dictionary <string, double>(); exp_i1.Add("Krieghoff", 1.2); exp_i1.Add("Tomahawk", 1.4); Dictionary <string, double> exp_i2 = new Dictionary <string, double>(); exp_i2.Add("Damascus", 1.5); Dictionary <string, double> exp_i3 = new Dictionary <string, double>(); exp_i3.Add("StrikerBow", 1.4); exp_i3.Add("DoubleAxe", 1.5); Dictionary <string, double> exp_i4 = new Dictionary <string, double>(); exp_i4.Add("Remington", 1.35); Indian i1 = new Indian("Dances with Conditions", 250, exp_i1, new Krieghoff(), null, null, new JuniorBow(), null, new StrikerBow(), null, new DoubleAxe(), new Tomahawk()); Indian i2 = new Indian("Brown Exception", 240, exp_i2, null, new Remington(), null, null, new LongBow(), new StrikerBow(), new Damascus(), null, null); Indian i3 = new Indian("Constructor of Spirits", 270, exp_i3, null, null, null, new JuniorBow(), null, new StrikerBow(), null, new DoubleAxe(), new Tomahawk()); Indian i4 = new Indian("<T>", 230, exp_i4, null, new Remington(), null, null, null, new StrikerBow(), null, null, new Tomahawk()); Dictionary <string, double> exp_p1 = new Dictionary <string, double>(); exp_p1.Add("Colt", 1.4); exp_p1.Add("SmithWesson", 1.2); Dictionary <string, double> exp_p2 = new Dictionary <string, double>(); exp_p2.Add("Winchester", 1.25); Dictionary <string, double> exp_p3 = new Dictionary <string, double>(); exp_p3.Add("Colt", 1.3); exp_p3.Add("GutterKnife", 1.5); PaleFace p1 = new PaleFace("Sven", 280, exp_p1, new Krieghoff(), null, null, new Colt(), null, new SmithWesson(), null, new DundeeKnife(), null); PaleFace p2 = new PaleFace("Oluf", 240, exp_p2, null, null, new Winchester(), null, new RugerRevolver(), new SmithWesson(), new BowieKnife(), null, null); PaleFace p3 = new PaleFace("Bjarke", 270, exp_p3, null, null, new Winchester(), new Colt(), null, null, new BowieKnife(), null, new GutterKnife()); List <Indian> indians = new List <Indian>(); indians.Add(i1); indians.Add(i2); indians.Add(i3); indians.Add(i4); IndianGroup ig = new IndianGroup(indians); List <PaleFace> paleFaces = new List <PaleFace>(); paleFaces.Add(p1); paleFaces.Add(p2); paleFaces.Add(p3); PaleFaceGroup pg = new PaleFaceGroup(paleFaces); DoCombat(ig, pg); }