public IndirectCommandsLayoutTokenNV ( StructureType sType = StructureType.IndirectCommandsLayoutTokenNV, void *pNext = default, IndirectCommandsTokenTypeNV tokenType = default, uint stream = default, uint offset = default, uint vertexBindingUnit = default, Bool32 vertexDynamicStride = default, PipelineLayout pushconstantPipelineLayout = default, ShaderStageFlags pushconstantShaderStageFlags = default, uint pushconstantOffset = default, uint pushconstantSize = default, IndirectStateFlagsNV indirectStateFlags = default, uint indexTypeCount = default, IndexType *pIndexTypes = default, uint *pIndexTypeValues = default ) { SType = sType; PNext = pNext; TokenType = tokenType; Stream = stream; Offset = offset; VertexBindingUnit = vertexBindingUnit; VertexDynamicStride = vertexDynamicStride; PushconstantPipelineLayout = pushconstantPipelineLayout; PushconstantShaderStageFlags = pushconstantShaderStageFlags; PushconstantOffset = pushconstantOffset; PushconstantSize = pushconstantSize; IndirectStateFlags = indirectStateFlags; IndexTypeCount = indexTypeCount; PIndexTypes = pIndexTypes; PIndexTypeValues = pIndexTypeValues; }
public IndirectCommandsLayoutTokenNV ( StructureType?sType = StructureType.IndirectCommandsLayoutTokenNV, void *pNext = null, IndirectCommandsTokenTypeNV?tokenType = null, uint?stream = null, uint?offset = null, uint?vertexBindingUnit = null, Bool32?vertexDynamicStride = null, PipelineLayout?pushconstantPipelineLayout = null, ShaderStageFlags?pushconstantShaderStageFlags = null, uint?pushconstantOffset = null, uint?pushconstantSize = null, IndirectStateFlagsNV?indirectStateFlags = null, uint?indexTypeCount = null, IndexType *pIndexTypes = null, uint *pIndexTypeValues = null ) : this() { if (sType is not null) { SType = sType.Value; } if (pNext is not null) { PNext = pNext; } if (tokenType is not null) { TokenType = tokenType.Value; } if (stream is not null) { Stream = stream.Value; } if (offset is not null) { Offset = offset.Value; } if (vertexBindingUnit is not null) { VertexBindingUnit = vertexBindingUnit.Value; } if (vertexDynamicStride is not null) { VertexDynamicStride = vertexDynamicStride.Value; } if (pushconstantPipelineLayout is not null) { PushconstantPipelineLayout = pushconstantPipelineLayout.Value; } if (pushconstantShaderStageFlags is not null) { PushconstantShaderStageFlags = pushconstantShaderStageFlags.Value; } if (pushconstantOffset is not null) { PushconstantOffset = pushconstantOffset.Value; } if (pushconstantSize is not null) { PushconstantSize = pushconstantSize.Value; } if (indirectStateFlags is not null) { IndirectStateFlags = indirectStateFlags.Value; } if (indexTypeCount is not null) { IndexTypeCount = indexTypeCount.Value; } if (pIndexTypes is not null) { PIndexTypes = pIndexTypes; } if (pIndexTypeValues is not null) { PIndexTypeValues = pIndexTypeValues; } }