Esempio n. 1
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 public void MovePrevious()
 {
     DisableHighlight();
     _indexSelector.MovePrevious();
     while (!_indexSelector.Current.HasCard)
     {
         _indexSelector.MovePrevious();
     }
     _lastIndex = _indexSelector.Index;
     EnableHighlight();
 }
Esempio n. 2
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    private void UpdateUi()
    {
        if (_isConfirmingTurn)
        {
            _shouldHighlight = false;
        }

        var activeCards = cards.ShownCards;

        _indexSelector = new IndexSelector <CardPresenter>(activeCards, Math.Min(activeCards.Length - 1, _lastIndex));
        if (activeCards.Any(c => c.HasCard))
        {
            while (!_indexSelector.Current.HasCard)
            {
                _indexSelector.MovePrevious();
            }
        }
        _lastIndex = _indexSelector.Index;
        if (_shouldHighlight)
        {
            EnableHighlight();
        }
        else
        {
            DisableHighlight();
        }
    }
Esempio n. 3
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 public void MovePrevious()
 {
     _selector.MovePrevious();
     OnTargetChanged.Publish();
 }
 public void MovePrevious() => _cursor.MovePrevious().Select();
Esempio n. 5
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 public void MovePrevious()
 {
     _pages.Current.gameObject.SetActive(false);
     _pages.MovePrevious().gameObject.SetActive(true);
     player.Play(pageSound);
 }
 public void MovePrevious()
 {
     _selector.MovePrevious();
     OnTargetChanged.Publish();
     Message.Publish(new TargetChanged(Current));
 }
Esempio n. 7
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 public void MovePrevious()
 {
     DisableHighlight();
     _indexSelector.MovePrevious();
     EnableHighlight();
 }