protected void Draw() { worldMatrix.Matrix = Matrix4x4.CreateOrthographic(2.0f, 2.0f, -1.0f, +1.0f); pipeline.Bind(); worldMatrix.Set(pipeline); buffer.Bind(); indexBuffer.Bind(); vao.Bind(); texture.Set(pipeline); indexBuffer.DrawIndexed(buffer, 6); }
public override void Draw(IResourceSet resourceSet, int elements) { if (resourceSet == null) { throw new ArgumentNullException(nameof(resourceSet)); } pipeline.Bind(); vertexArrayObject.Bind(); indexBuffer.Bind(); vertexArrayBuffer.Bind(); foreach (var uniform in resourceSet.GetUniforms()) { uniform.Set(pipeline); } indexBuffer.DrawIndexed(vertexArrayBuffer, elements); vertexArrayBuffer.Unbind(); indexBuffer.Unbind(); vertexArrayObject.Unbind(); pipeline.Unbind(); }