protected override double EvaluateItem(ObviousCode.Alchemy.Library.Populous.Individual <byte> item) { Creature creature = _incubator.Incubate(item.Code); LastPopulation [item.Uid] = creature; return(Evaluate(creature)); }
private void OnInject2Clicked(object sender, EventArgs e) { Incubator incubator = new Incubator(); byte[] dna = CreatureLoader.Load(); if (dna != null) { _currentEvaluator.RequestInjection(dna, 1); _lastFittest2 = incubator.Incubate(dna); UpdateCreature2Details(); } }
public Simulator(Environment environment, byte[] Code) { this._code = Code; this._environment = environment; Incubator incubator = new Incubator(); SimulatedCreature = incubator.Incubate(_code); SimulatedCreature.CreatureAboutToDigest += (sender, e) => { if (CreatureAboutToDigest != null) { CreatureAboutToDigest(sender, e); } }; SimulatedCreature.CreatureDigestionCostRemoved += (sender, e) => { if (CreatureDigestionCostRemoved != null) { CreatureDigestionCostRemoved(sender, e); } }; SimulatedCreature.CreatureEnzymeCostRemoved += (sender, e) => { if (CreatureEnzymeCostRemoved != null) { CreatureEnzymeCostRemoved(sender, e); } }; SimulatedCreature.EatDecisionPredicatePrepared += (sender, e) => { if (EatDecisionPredicatePrepared != null) { EatDecisionPredicatePrepared(sender, e); } }; SimulatedCreature.EatDecisionResolved += (sender, e) => { if (EatDecisionResolved != null) { EatDecisionResolved(sender, e); } }; SimulatedCreature.PotentialExtractionCalcaulated += (sender, e) => { if (PotentialExtractionCalcaulated != null) { PotentialExtractionCalcaulated(sender, e); } }; SimulatedCreature.ActualEnergyExtracted += (sender, e) => { if (ActualEnergyExtracted != null) { ActualEnergyExtracted(sender, e); } }; SimulatedCreature.EnzymeEvaluated += (sender, e) => { if (EnzymeEvaluated != null) { EnzymeEvaluated(sender, e); } }; SimulatedCreature.EnzymeProcessCompleted += (sender, e) => { if (EnzymeProcessCompleted != null) { EnzymeProcessCompleted(sender, e); } }; SimulatedCreature.CreatureDied += (sender, e) => { if (CreatureDied != null) { CreatureDied(sender, e); } }; }