public override async Task SdkAfterFinish(List <Package> packages, List <GenericTypes.UEStruct> missing) { var basicHeader = new BasicHeader(); var basicCpp = new BasicCpp(); // Copy Include File basicHeader.Process(IncludePath); basicCpp.Process(IncludePath); var text = new CorrmStringBuilder(); text += $"#pragma once{Utils.NLine}{Utils.NLine}"; text += $"// ------------------------------------------------ \\\\{Utils.NLine}"; text += $"// Sdk Generated By ( Unreal Finder Tool By CorrM ) \\\\{Utils.NLine}"; text += $"// ------------------------------------------------ \\\\{Utils.NLine}"; text += $"// Name: {Generator.GameName.Trim()}, Version: {Generator.GameVersion}{Utils.NLine}{Utils.NLine}"; text += $"{Utils.NLine}"; text += $"#include <set>{Utils.NLine}"; text += $"#include <string>{Utils.NLine}"; text += $"#include \"SDK/{basicHeader.FileName}\"{Utils.NLine}"; // Check for missing structs if (missing.Count > 0) { string missingText = string.Empty; // Init File IncludeFile <CppLang> .CreateFile(Path.GetDirectoryName(Generator.SdkPath), "MISSING.h"); foreach (var s in missing) { IncludeFile <CppLang> .AppendToSdk(Path.GetDirectoryName(Generator.SdkPath), "MISSING.h", GetFileHeader(true)); missingText += $"// {await s.GetFullName()}{Utils.NLine}// "; missingText += $"0x{await s.GetPropertySize():X4}{Utils.NLine}"; missingText += $"struct {MakeValidName(await s.GetNameCpp())}{Utils.NLine}{{{Utils.NLine}"; missingText += $"\tunsigned char UnknownData[0x{await s.GetPropertySize():X}];{Utils.NLine}}};{Utils.NLine}{Utils.NLine}"; } missingText += GetFileFooter(); IncludeFile <CppLang> .WriteToSdk(Path.GetDirectoryName(Generator.SdkPath), "MISSING.h", missingText); // Append To Sdk Header text += $"{Utils.NLine}#include \"SDK/MISSING.h\"{Utils.NLine}"; } text += $"{Utils.NLine}"; foreach (var package in packages) { text += $"#include \"SDK/{GenerateFileName(FileContentType.Structs, await package.GetName())}\"{Utils.NLine}"; text += $"#include \"SDK/{GenerateFileName(FileContentType.Classes, await package.GetName())}\"{Utils.NLine}"; if (Generator.ShouldGenerateFunctionParametersFile()) { text += $"#include \"SDK/{GenerateFileName(FileContentType.FunctionParameters, await package.GetName())}\"{Utils.NLine}"; } } // Write SDK.h IncludeFile <CppLang> .AppendToSdk(Path.GetDirectoryName(Generator.SdkPath), "SDK.h", text); }