Esempio n. 1
0
    public void SetInactiveType(InactiveType _type, ItemSprite item = null, InactiveTrigger trigger = null)
    {
        current_stay_item    = item;
        curretn_stay_trigger = trigger;
        this.inactive_type   = _type;
        switch (_type)
        {
        case InactiveType.攻击:
            main_inactive_image.GetComponent <RectTransform>().sizeDelta        = new Vector2(110, 110);
            main_inactive_image.GetComponent <RectTransform>().anchoredPosition = new Vector2(-6.6f, -13.8f);
            main_inactive_image.GetComponent <EquipmentSprite>().UpdateIamgeSprite();
            break;

        case InactiveType.拾取:
            main_inactive_image.GetComponent <RectTransform>().sizeDelta        = new Vector2(50, 50);
            main_inactive_image.GetComponent <RectTransform>().anchoredPosition = Vector2.zero;
            main_inactive_image.sprite = inactive_sprite_dic[_type];
            break;

        case InactiveType.交互:
            main_inactive_image.GetComponent <RectTransform>().sizeDelta        = new Vector2(40, 40);
            main_inactive_image.GetComponent <RectTransform>().anchoredPosition = Vector2.zero;
            main_inactive_image.sprite = inactive_sprite_dic[_type];
            break;

        default:
            break;
        }
    }
Esempio n. 2
0
 public void SetInactiveType(InactiveType _type, ItemSprite item = null)
 {
     inactrive_buttons.SetInactiveType(_type, item);
 }