//[SerializeField] private GameObject lightRangeObject; // Start is called before the first frame update void Awake() { player = GameObject.FindWithTag("Player").transform; outside = GameObject.FindWithTag("UI").GetComponent <InTheDarkMeater>(); }
private void Start() { items = GameObject.FindGameObjectsWithTag("Item"); outside = GameObject.FindWithTag("UI").GetComponent <InTheDarkMeater>(); }