protected new void Awake() { base.Awake(); _SM = new StateMachine(); WayTooCloseState s1 = new WayTooCloseState(_SM, this); FleeingState s2 = new FleeingState(_SM, this); InSafeDistanceState s3 = new InSafeDistanceState(_SM, this); s1.SetTargetStates(s2); s2.SetTargetStates(s1, s3); s3.SetTargetStates(s2); _SM.SetStartingState(s1); }
public void SetTargetStates(WayTooCloseState wayTooCloseState, InSafeDistanceState inSafeDistanceState) { _wayTooCloseState = wayTooCloseState; _inSafeDistanceState = inSafeDistanceState; }