internal void SetInMatchStateBuffered(InGameTrackerState state) { lock (lockCardsInMatchTracking) { mustReset |= state.IsReset; stateBuffered = state; updateCardsInMatchTrackingBuffered = true; } }
internal void SetInMatchStateBuffered(InGameTrackerState state) { InMatchState.Init(OrderLibraryCardsBy); InMatchState.SetInMatchStateBuffered(state); }