internal void SetInMatchStateBuffered(InGameTrackerState state)
 {
     lock (lockCardsInMatchTracking)
     {
         mustReset    |= state.IsReset;
         stateBuffered = state;
         updateCardsInMatchTrackingBuffered = true;
     }
 }
Esempio n. 2
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 internal void SetInMatchStateBuffered(InGameTrackerState state)
 {
     InMatchState.Init(OrderLibraryCardsBy);
     InMatchState.SetInMatchStateBuffered(state);
 }