// Use this for initialization void Start() { gamePlayerController = new GamePlayerController(); inGameStateManager = new InGameStateManager(); inGameStateManager.Init(); inGameObjManager = new InGameObjManager(); inGameObjManager.Init(); inGamePlayerManager = new InGamePlayerManager(); inGamePlayerManager.Init(); inGameMapManager = new InGameMapManager(); inGameMapManager.Init(); gameEffectManager = new GameEffectManager(); imageEffect_MoblieBloom = GameObject.Find("Main Camera").GetComponent <ImageEffect_MoblieBloom>(); }
// Use this for initialization void GameInit() { gameTouchController = new GameTouchController(); inGameUIManager = new InGameUIManager(); inGameUIManager.Init(); inGameCameraManager = new InGameCameraManager(); inGameCameraManager.Init(); inGameObjManager = new InGameObjManager(); inGameObjManager.Init(); playerCtrlManager = new PlayerCtrlManager(); playerCtrlManager.Init(); inGameLevelManager = new InGameLevelManager(); inGameLevelManager.Init(); inGamePlayerManager = new InGamePlayerManager(); inGamePlayerManager.Init(); gameState = enGameState.playing; }