Esempio n. 1
0
 public override void OnClientSceneChanged(NetworkConnection conn)
 {
     Debug.Log("OnClientScene");
     base.OnClientSceneChanged(conn);
     if (networkInfo.CurStatus != (int)NetworkInfo.Status.Host)
     {
         networkInfo.CurStatus = (int)NetworkInfo.Status.Client;
     }
     GameObject[] goArr = GameObject.FindGameObjectsWithTag("NetworkObject");
     foreach (GameObject go in goArr)
     {
         if (go.name == "NetworkLogic")
         {
             inGameNetworkBehaviour = go.GetComponent <InGameNetworkBehaviour> ();
             break;
         }
     }
     //inGameNetworkBehaviour.applyName (networkInfo.name);
 }
Esempio n. 2
0
    public override void OnStartClient()
    {
        Debug.Log("Start called");
        base.OnStartClient();

        GameObject[] goArr = GameObject.FindGameObjectsWithTag("NetworkObject");
        bool         found = false;

        foreach (GameObject go in goArr)
        {
            if (go.name == "NetworkManagerObject")
            {
                networkInfo = go.GetComponent <NetworkInfo> ();
                if (found)
                {
                    break;
                }
                found = true;
            }
            if (go.name == "NetworkLogic")
            {
                inGameNetworkBehaviour = go.GetComponent <InGameNetworkBehaviour> ();
                if (found)
                {
                    break;
                }
                found = true;
            }
        }

        /*goArr = GameObject.FindGameObjectsWithTag ("UserIngameUI");
         * foreach (GameObject go in goArr)
         *      if (go.name == "NicknamesDropDown")
         *      {
         *              dropdown = go.GetComponent<Dropdown> ();
         *              break;
         *      }*/
    }