public void DropItemRight() { if (rightHandItem == null) { Debug.LogError("Trying drop item with empty hands"); return; } rightHandItem.transform.SetParent(null, true); rightHandItem = null; }
public long uid; //拾取玩家id -1为没有被拾取 public static InGameItem Deserialize(DataStream reader) { InGameItem item = new InGameItem(); item.id = reader.ReadSInt32(); item.showtime = reader.ReadSInt64(); item.pos = NetTools.VectorDeserialize(reader); item.confid = reader.ReadSInt32(); item.uid = reader.ReadSInt64(); return(item); }
public void PickItemRight(InGameItem item) { if (this.rightHandItem != null) { Debug.LogError("Trying to pick item with full hand"); return; } this.rightHandItem = item; rightHandItem.transform.SetParent(GameObject.Find("B_R_Hand").transform, false); rightHandItem.transform.localPosition = new Vector3(0, 0, 0); rightHandItem.transform.localRotation = Quaternion.identity; }
void Awake() { items = new List <InGameItem>(); foreach (var itm in startingItems) { if (itm != null) { GameObject newItem = GameObject.CreatePrimitive(PrimitiveType.Cube); newItem.name = "an item(" + itm.name + ")"; newItem.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f); newItem.transform.SetParent(gameObject.transform); InGameItem newInGameItem = newItem.AddComponent <InGameItem>(); newInGameItem.sourceItem = itm; items.Add(newInGameItem); } } }
void RoomResponse(Resp r) { RoomResp resp = (RoomResp)r; NetTools.Log("RoomResponse : " + resp.GetProtocol()); NetTools.Log("==================RoomResponse type: " + resp.GetType()); if (resp.GetType() == NetProtocols.ROOM_IN) { resp.GetRoomDate().Log(); } else if (resp.GetType() == NetProtocols.ROOM_SHOW_RAND_ITEM) { InGameItem item = resp.GetInGameItem(); item.Log(); } if (resp.GetType() >= 10 && resp.GetType() <= 14) { NetTools.Log("============ROOM MODE : " + resp.GetType()); } }
void OnTriggerEnter2D(Collider2D col) { if (m_bInvincible == false) { if (col.CompareTag("Obstacle")) { float fVal = Random.Range(0.0f, 1.0f); if (fVal > InGameManager.Instance.Character.Evade) { InGameManager.Instance.Character.Hp--; FlashImage(); InGameManager.Instance.CharacterHpChange(-1); } else { FlashRed(); } } } if (col.CompareTag("Item")) { InGameItem item = col.GetComponent <InGameItem>(); InGameManager.Instance.ItemAcquire(item.Item.Type); if (item.Item.HpUp) { if (InGameManager.Instance.Character.Hp < InGameManager.Instance.Character.MaxHp) { InGameManager.Instance.Character.Hp++; InGameManager.Instance.CharacterHpChange(1); } } if (item.Item.SpeedUp) { InGameData.Instance.Speed += 20; } } }
public override void Deserialize(DataStream reader) { base.Deserialize(reader); type = reader.ReadSInt32(); NetTools.Log("RoomResp : " + type); switch (type) { case NetProtocols.ROOM_IN: rd = new RoomData(); rd.Deserialize(reader); DeserializePlayerList(reader); break; case NetProtocols.ROOM_LEAVE: break; case NetProtocols.ROOM_INPLAYER: // uid = reader.ReadSInt64(); // uname = reader.ReadString16(); pm = new InRoomPlayerManager(); pm.Deserialize(reader); break; case NetProtocols.ROOM_OUTPLAYER: uid = reader.ReadSInt64(); break; case NetProtocols.ROOM_SEL_MODE: uid = reader.ReadSInt64(); modeid = reader.ReadSInt32(); break; case NetProtocols.ROOM_READY: time = reader.ReadSInt64(); levelid = reader.ReadSInt32(); break; case NetProtocols.ROOM_HIDE: time = reader.ReadSInt64(); DeserializePlayerList(reader); break; case NetProtocols.ROOM_FIND: time = reader.ReadSInt64(); break; case NetProtocols.ROOM_OVER: time = reader.ReadSInt64(); wintype = reader.ReadByte(); int rewardcount = reader.ReadSInt32(); for (int i = 0; i < rewardcount; i++) { rewardList.Add(reader.ReadSInt32()); } break; case NetProtocols.ROOM_RESULT: time = reader.ReadSInt64(); break; case NetProtocols.ROOM_WAIT: time = reader.ReadSInt64(); break; case NetProtocols.ROOM_PLAYER_DIE: sourceid = reader.ReadSInt64(); targetid = reader.ReadSInt64(); break; case NetProtocols.ROOM_SHOW_RAND_ITEM: item = InGameItem.Deserialize(reader); break; case NetProtocols.ROOM_GET_RAND_ITEM: item = InGameItem.Deserialize(reader); break; case NetProtocols.ROOM_USE_ITEM: item = InGameItem.Deserialize(reader); targetid = reader.ReadSInt64(); break; case NetProtocols.ROOM_PLAYER_LIFE: uid = reader.ReadSInt64(); life = reader.ReadSInt32(); break; } }