Esempio n. 1
0
 private void Update()
 {
     //if the game is live
     if (gameMode.IsGameRunning())
     {
         //if the user touches the screen
         if (Input.touchCount > 0 || Input.GetMouseButtonDown(0))
         {
             //this is only here because I need the mouse down for testing in editor
             if (Input.touchCount > 0)
             {
                 //if the touch hasnt just been pressed, aka is a hold... return
                 Touch t = Input.touches[0];
                 if (t.phase != TouchPhase.Began)
                 {
                     return;
                 }
             }
             //adds force to the player
             AddForce(Vector3.up, 3);
             //plays the player jumped sound.
             SoundManager.GetSoundManager()?.PlayPlayerJumped();
         }
     }
 }
Esempio n. 2
0
 private void Update()
 {
     if (GM.IsGameRunning())
     {
         transform.position += new Vector3(speed * Time.deltaTime, 0, 0);
         GM.AddDistanceTraveled(speed * Time.deltaTime);
     }
 }