private void Start()
    {
        SetUpGamePlayButtons();

        timerObserver.IsCountdownOver()
        .Where(isOver => isOver)
        .Subscribe(_ => OnGameOver(gameOverSpiel_TimesUp))
        .AddTo(this);

        playerStats.IsGameOver()
        .Where(isGameOver => isGameOver)
        .Subscribe(_ => OnGameOver(gameOverSpiel_Normal))
        .AddTo(this);

        dialogueObserver.IsDialogueDone()
        .Subscribe(isDone => {
            if (isDone)
            {
                hudPanel.FireEvent();
                timerSetter.StartCountdown();
            }
            else
            {
                hudPanel.CancelNow();
                timerSetter.PauseCountdown();
            }
        })
        .AddTo(this);

        SetUIStartingState();
    }
Esempio n. 2
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    private IEnumerator CorFirePlayableClose()
    {
        if (playableClose == null)
        {
            yield return(null);
        }
        else
        {
            playableClose.gameObject.SetActive(true);
            playableClose.Play();

            yield return(new WaitForSeconds((float)playableClose.duration));

            playableClose.gameObject.SetActive(false);
        }

        panel.gameObject.SetActive(false);

        if (shouldFreezeGamePlay)
        {
            timerSetter.StartCountdown();
            playerInput.EnableControls();
        }

        if (afterEvent != null)
        {
            afterEvent.FireEvent();
        }
    }
 private void OnGameOver(string displayString)
 {
     gameOverText.text = displayString;
     gameOverPanel.FireEvent();
     hudPanel.CancelNow();
 }