Esempio n. 1
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 public bool HasPressed(InButton Button)
 {
     //Prevent false click when mixing Game elements with UI.
     if (Button.MainButton == KeyCode.Mouse0 || Button.AltButton == KeyCode.Mouse0)
     {
         if (Input.GetMouseButton(0))
         {
             if (EventSystem.current.IsPointerOverGameObject())
             {
                 return(false);
             }
         }
     }
     //Unfortunately we cannot use our function (IsKeyPressed) here since we would have to
     //iterate all over the keycode to know whether or not a key is pressed.
     return(Input.GetKey(Button.MainButton) || Input.GetKey(Button.AltButton));
 }
Esempio n. 2
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    /*
     *      When initializing we don't know if player has saved preferences yet.
     *      This means that GetString("XButton") may not exists yet thus returning the default one.
     *      PlayerPrefs will be saved once the user manually save them on the settings menu.
     */
    private void Init()
    {
        KeyCode LocalLeftButton    = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("LeftButton", "A"));
        KeyCode LocalAltLeftButton = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("AltLeftButton", "LeftArrow"));

        LeftButton = new InButton(LocalLeftButton, LocalAltLeftButton);
        KeyCode LocalRightButton    = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("RightButton", "D"));
        KeyCode LocalAltRightButton = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("AltRightButton", "RightArrow"));

        RightButton = new InButton(LocalRightButton, LocalAltRightButton);
        KeyCode LocalUpButton    = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("UpButton", "Space"));
        KeyCode LocalAltUpButton = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("AltUpButton", "UpArrow"));

        UpButton = new InButton(LocalUpButton, LocalAltUpButton);
        KeyCode LocalActionButton    = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ActionButton", "LeftControl"));
        KeyCode LocalAltActionButton = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("AltActionButton", "RightControl"));

        ActionButton = new InButton(LocalActionButton, LocalAltActionButton);
    }
Esempio n. 3
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 private bool IsKeyPressed(InButton InButton, KeyCode InKey)
 {
     return(InButton.MainButton == InKey || InButton.AltButton == InKey);
 }