Esempio n. 1
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    Patient PatientIsDead(Patient p)
    {
        p.inTreatment = false;

        BedController.Instance.WheelBedOutOfBerth(p.bed);
        GameController.Instance.lives [GameController.Instance.patientsDied].SetActive(false);
        GameController.Instance.patientsDied++;

        GameObject bedGo = BedController.Instance.bedToGameObjectMap [p.bed];
        BedHud     hud   = bedGo.GetComponent <BedHud> ();

        hud.nameText.text = hud.nameText.text + " (RIP)";

        if (p.isMale)
        {
            hud.boy.transform.DOLocalMove(new Vector3(hud.boy.transform.position.x, 10f, hud.boy.transform.position.z), 1f);
        }
        else
        {
            hud.girl.transform.DOLocalMove(new Vector3(hud.girl.transform.position.x, 10f, hud.girl.transform.position.z), 1f);
        }


        InAudio.Play(this.gameObject, SoundController.Instance.dead);

        if (GameController.Instance.patientsDied == 3)
        {
            GameController.Instance.GameOver();
        }



        return(p);
    }
Esempio n. 2
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    void ThirdClick()
    {
        Debug.Log(pgaBarLeft.sizeDelta.x);

        if (pgaBarLeft.sizeDelta.x < 50f)
        {
            if (pgaBarLeft.sizeDelta.x > 0f)
            {
                injectionQuality = (50f - pgaBarLeft.sizeDelta.x) / 50f;
            }
            else
            {
                injectionQuality = (50f - pgaBarRight.sizeDelta.x) / 50f;
            }

            InAudio.Play(this.gameObject, SoundController.Instance.bop3);
            //	Debug.Log ("Second Click");
            clicks = 3;
            AdministerDrugs();
            clicks = 0;

            if (medHeld == "Defib")
            {
                InAudio.Play(this.gameObject, SoundController.Instance.doof);
            }
        }
    }
Esempio n. 3
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        public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
        {
            Debug.Log("Exit " + Name);
            canSetVolume = false;
            var go = animator.gameObject;

            InAudio.PostEvent(go, OnExitState.ToPost);

            int toPlayCount = OnExitState.ToPlay.Count;
            var toPlay      = OnExitState.ToPlay;

            for (int i = 0; i < toPlayCount; i++)
            {
                InAudio.Play(go, toPlay[i]);
            }

            int toStopCount = OnExitState.ToStop.Count;
            var toStop      = OnExitState.ToStop;

            for (int i = 0; i < toStopCount; i++)
            {
                InAudio.Stop(go, toStop[i]);
            }

            //Set Values to Max
        }
Esempio n. 4
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        public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
        {
            var go    = animator.gameObject;
            int count = Parameters.ParameterList.Count;

            for (int i = 0; i < count; i++)
            {
                var elem = Parameters.ParameterList[i];
                elem.StartVolume = InAudio._getEventWorker().GetMinVolume(go, elem.Node);
                //Debug.Log("Enter " + name + " " + elem.StartVolume);
            }
            canSetVolume = true;
            Debug.Log("Enter " + Name);

            InAudio.PostEvent(go, OnEnterState.ToPost);

            int toPlayCount = OnEnterState.ToPlay.Count;
            var toPlay      = OnEnterState.ToPlay;

            for (int i = 0; i < toPlayCount; i++)
            {
                //Debug.Log("Play" + toPlay[i].Name);
                InAudio.Play(go, toPlay[i]);
            }

            int toStopCount = OnEnterState.ToStop.Count;
            var toStop      = OnEnterState.ToStop;

            for (int i = 0; i < toStopCount; i++)
            {
                InAudio.Stop(go, toStop[i]);
            }
        }
Esempio n. 5
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    Medication DecideWhetherBloodLoss(Patient p)
    {
        float      bloodAmt = (float)UnityEngine.Random.Range(20, 50);
        Medication blood    = new Medication("Blood", bloodAmt, UnityEngine.Random.Range(6f, 18f), 5f, UnityEngine.Random.Range(1, 3));

        blood.currentLevel = UnityEngine.Random.Range(blood.dose * 0.4f, blood.dose);

        if (totalPatients > 2 && UnityEngine.Random.Range(0, 8) == 2)
        {
            GameObject bedGo = BedController.Instance.bedToGameObjectMap [p.bed];
            BedHud     hud   = bedGo.GetComponent <BedHud> ();

            hud.successText.gameObject.SetActive(true);
            hud.successText.text = "Administer " + bloodAmt.ToString() + " units!";

            hud.bloodText.transform.parent.transform.gameObject.SetActive(true);
            hud.bloodText.text = bloodAmt.ToString();


            InAudio.Play(this.gameObject, SoundController.Instance.alarm);
        }
        else
        {
            blood.dose            = 0f;
            blood.currentLevel    = 0f;
            blood.dosesUntilCured = 0;
        }


        return(blood);
    }
Esempio n. 6
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    Patient TriggerBloodLoss(Patient p)
    {
        Debug.Log("Blood loss!!");

        GameObject bedGo = BedController.Instance.bedToGameObjectMap[p.bed];
        BedHud     hud   = bedGo.GetComponent <BedHud> ();

        Medication m = p.currentPrescriptions ["Blood"];

        m.dose              = (float)UnityEngine.Random.Range(20, 50);
        m.currentLevel      = UnityEngine.Random.Range(m.dose * 0.4f, m.dose);
        m.dosesUntilCured   = Random.Range(1, 3);
        m.dosesAdministered = 0;
        m.effectLength      = UnityEngine.Random.Range(10f, 20f);

        hud.successText.gameObject.SetActive(true);
        hud.successText.text = "Administer " + m.dose.ToString() + " units!";
        InAudio.Play(this.gameObject, SoundController.Instance.alarm);

        hud.bloodText.transform.parent.transform.gameObject.SetActive(true);
        hud.bloodText.text = m.dose.ToString();


        return(p);
    }
Esempio n. 7
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 public void Complain()
 {
     if (complainTimer > 2f)
     {
         InAudio.Play(Camera.main.gameObject, complaints);
         complainTimer = 0f;
     }
 }
Esempio n. 8
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    public void WheelBedIn(Bed b)
    {
        InAudio.Play(this.gameObject, SoundController.Instance.wheelSound);

        GameObject go = bedToGameObjectMap [b];

        float time = 0.5f + (b.berth.column * 0.35f);

        go.transform.DOMove(new Vector3(b.berth.berthPosition.x - 2.5f, go.transform.position.y, 0f), time)
        .SetEase(Ease.Linear)
        .OnComplete(() => WheelToBerth(b, go));
    }
Esempio n. 9
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 void Update()
 {
     if (GameInput.AllowInput)
     {
         if (isGrounded && Input.GetButtonDown("A_" + playerPostFix))
         {
             isGrounded = false;
             InAudio.Play(gameObject, jumpSound);
             rigidbody.AddForce(surfaceUp * Jump, ForceMode.Impulse);
         }
     }
 }
Esempio n. 10
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    void FirstClick()
    {
        Bed b = BedController.Instance.gameObjectToBedMap [bedNurseNextTo];

        if (b.treatmentDelay <= 0f)
        {
            InAudio.Play(this.gameObject, SoundController.Instance.bop1);
            isAdministeringTreatment = true;
            fillSpeed = UnityEngine.Random.Range(1.15f * NurseStressFactor, 1.85f * NurseStressFactor);
            clicks    = 1;
            //	Debug.Log ("Start Bar");
        }
    }
Esempio n. 11
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 public void OnPointerEnter(PointerEventData eventData)
 {
     if (enabled)
     {
         if (ActivateOnMouseOver != null)
         {
             InAudio.PostEvent(gameObject, ActivateOnMouseOver);
         }
         if (playNodeWhileMouseOver != null)
         {
             InAudio.Play(gameObject, playNodeWhileMouseOver);
         }
     }
 }
Esempio n. 12
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    void SecondClick()
    {
        InAudio.Play(this.gameObject, SoundController.Instance.bop2);
        percentageAdministered = pgaBarLeft.sizeDelta.x / 297f;
        Debug.Log("First Click" + percentageAdministered + pgaBarLeft.sizeDelta.x);
        clicks = 2;

        pgaClickMark.gameObject.SetActive(true);
        pgaClickMark.anchoredPosition = new Vector2(250.9f - pgaBarLeft.sizeDelta.x, -12f);

        if (medHeld == "Defib")
        {
            InAudio.Play(this.gameObject, SoundController.Instance.clear);
        }
    }
Esempio n. 13
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    public void GivePlayerScore(PlayerController controller, int score)
    {
        Services.Get <CameraShake>().ApplyShake(0.2f, 0.2f);

        if (controller == null)
        {
            Debug.LogError("Dont try and give null controllers a score");
        }
        var item = Score.Find(s => s.Item1.Id == controller.Id);

        if (item == null)
        {
            item = Score.Add(controller, score);
            InAudio.Play(gameObject, Point);
        }
        else
        {
            if (item.Item2 < ScoreLimit)
            {
                InAudio.Play(gameObject, Point);
            }
            item.Item2 += score;
        }

        var scoreUI = FindObjectOfType <PlayerScoreUI>();

        if (scoreUI)
        {
            scoreUI.GivePoints(controller, item.Item2);
        }

        if (item.Item2 > ScoreLimit && !WinnerFound)
        {
            WinnerFound = true;
            InAudio.StopAll();
            //WinnerColor = PlayerColor(controller.Id);
            var hook = Services.Get <WinnerHook>().gameObject;
            hook.SetActive(true);
            for (int i = 0; i < hook.transform.childCount; i++)
            {
                hook.transform.GetChild(i).gameObject.SetActive(true);
            }
            hook.GetComponentInParent <Animator>().enabled = true;
            StartCoroutine(PlayWin());
        }
    }
Esempio n. 14
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    Patient CheckWhetherFullyRecovered(Patient p, bool stillRequiringTreatment)
    {
        if (stillRequiringTreatment == false && p.pulseRate > 0f)
        {
            Debug.Log("Patient all better!");

            p.inTreatment = false;
            BedController.Instance.WheelBedOutOfBerth(p.bed);
            GameController.Instance.UpdateScore(scoreForCuringPatient);
            GameController.Instance.patientsCured++;
            GameController.Instance.curedText.text = "Cured: " + GameController.Instance.patientsCured.ToString();
            InAudio.Play(this.gameObject, SoundController.Instance.bye);
        }


        return(p);
    }
Esempio n. 15
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    public void OnCollisionStay(Collision collision)
    {
        name = collision.collider.gameObject.name;

        if (name == "Pain" || name == "Infection" || name == "Blood" || name == "Defib")
        {
            if (name != medicationName)
            {
                medicationName  = name;
                sphere.material = sphereMaterials [materialLookup [name]];
                InAudio.Play(this.gameObject, SoundController.Instance.collect);
            }
        }


        //if (collision.collider.gameObject.name ==
    }
Esempio n. 16
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    Patient CheckWhetherCausedBloodLoss(Patient p, Medication m, float injectionQuality)
    {
        if (injectionQuality < 0.5f && m.name != "Blood" && m.name != "Defib")
        {
            InAudio.Play(this.gameObject, SoundController.Instance.ouch);

            float chanceOfLoss = Mathf.Pow(10f - (injectionQuality * 10f), 4f);
            float choose       = Random.Range(0f, 25000f);

            if (choose < chanceOfLoss)
            {
                p = TriggerBloodLoss(p);
            }
        }

        return(p);
    }
Esempio n. 17
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    void CardiacArrest(Patient p)
    {
        Debug.Log("Cardiac arrest!!!");

        GameObject bedGo = BedController.Instance.bedToGameObjectMap[p.bed];
        BedHud     hud   = bedGo.GetComponent <BedHud> ();

        p.pulseRate = 0f;

        Medication defib = new Medication("Defib", (float)Random.Range(50, 200), 1f, 1f, 1);

        defib.currentLevel = defib.dose;
        p.prescriptions.Add(defib);

        hud.successText.gameObject.SetActive(true);
        hud.successText.text = "Shock with " + defib.dose.ToString() + " joules!";

        InAudio.Play(this.gameObject, SoundController.Instance.beep);
    }
Esempio n. 18
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    bool CheckWhetherMedicationFailed(Patient p, Medication m, float injectionQuality)
    {
        bool failed = false;

        if (injectionQuality < 0.5f && (m.name == "Blood" || m.name == "Defib"))
        {
            InAudio.Play(this.gameObject, SoundController.Instance.ouch);

            float chanceOfLoss = Mathf.Pow(10f - (injectionQuality * 10f), 4f);
            float choose       = Random.Range(0f, 25000f);

            if (choose < chanceOfLoss)
            {
                failed = true;
            }
        }

        return(failed);
    }
Esempio n. 19
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    public async void PlaySound(string name, int delay = 0, float volume = 1f)
    {
        if (Sounds.ContainsKey(name))
        {
            InAudio.SetVolumeForAudioFolder(Sounds [name], volume);



            await Task.Delay(delay);

            if (volume < 1f)
            {
                InAudio.Play(Camera.main.gameObject, Sounds [name], new AudioParameters(volume, Random.Range(0.8f, 1.1f), 0, 1));
            }
            else
            {
                InAudio.Play(Camera.main.gameObject, Sounds [name]);
            }
        }
    }
Esempio n. 20
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    public void WheelBedOutOfBerth(Bed b)
    {
        InAudio.Play(this.gameObject, SoundController.Instance.wheelSound);
        GameObject go = bedToGameObjectMap [b];

        float time = 0.5f;

        go.transform.DOMove(new Vector3(b.berth.berthPosition.x + 2.5f, go.transform.position.y, 0f), time)
        .SetEase(Ease.Linear)
        .OnComplete(() => WheelBedOut(b, go));


        float targetRotation = -90f;

        if (b.berth.berthPosition.y < 0f)
        {
            targetRotation = 270f;
        }

        go.transform.DORotate(new Vector3(0f, targetRotation, 0f), time);
    }
Esempio n. 21
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        public override void OnStateMachineExit(Animator animator, int stateMachinePathHash)
        {
            var go = animator.gameObject;

            InAudio.PostEvent(go, OnExitMachine.ToPost);

            int toPlayCount = OnExitMachine.ToPlay.Count;
            var toPlay      = OnExitMachine.ToPlay;

            for (int i = 0; i < toPlayCount; i++)
            {
                InAudio.Play(go, toPlay[i]);
            }

            int toStopCount = OnExitMachine.ToPlay.Count;
            var toStop      = OnExitMachine.ToStop;

            for (int i = 0; i < toStopCount; i++)
            {
                InAudio.Stop(go, toStop[i]);
            }
        }
Esempio n. 22
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    public void Start()
    {
        medTypes       = new Dictionary <string, string> ();
        medDesc        = new Dictionary <string, string> ();
        medMax         = new Dictionary <string, float> ();
        restrictLookup = new Dictionary <int, string> ();

        restrictLookup.Add(0, "Pain");
        restrictLookup.Add(1, "Infection");

        InAudio.Play(this.gameObject, music);

        medTypes.Add("Pain", "ml");
        medTypes.Add("Infection", "ml");
        medTypes.Add("Blood", "units");
        medTypes.Add("Defib", "joules");

        medDesc.Add("Pain", "Pain Meds");
        medDesc.Add("Infection", "Antibiotics");
        medDesc.Add("Blood", "Transfusion");
        medDesc.Add("Defib", "Shock");

        medMax.Add("Pain", 10f);
        medMax.Add("Infection", 15f);
        medMax.Add("Blood", 50f);
        medMax.Add("Defib", 200f);

        menu.SetActive(true);

        if (!PlayerPrefs.HasKey("High"))
        {
            PlayerPrefs.SetInt("High", 0);
        }

        high          = PlayerPrefs.GetInt("High");
        highText.text = "High: " + high;
        //Invoke ("GameOver", 5f);
    }
Esempio n. 23
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    void TriggerCardiacArrest(Patient p)
    {
        Debug.Log("Cardiac arrest!!");

        GameObject bedGo = BedController.Instance.bedToGameObjectMap[p.bed];
        BedHud     hud   = bedGo.GetComponent <BedHud> ();

        Medication m = p.currentPrescriptions ["Defib"];

        m.dose              = (float)UnityEngine.Random.Range(50, 200);
        m.currentLevel      = m.dose;
        m.dosesUntilCured   = 1;
        m.dosesAdministered = 0;
        m.effectLength      = 50f;
        p.pulseRate         = 0f;

        hud.successText.gameObject.SetActive(true);
        hud.successText.text = "Shock with " + m.dose.ToString() + " joules!";

        hud.defibText.text = m.dose.ToString();
        hud.defibText.transform.parent.transform.gameObject.SetActive(true);

        InAudio.Play(this.gameObject, SoundController.Instance.beep);
    }
Esempio n. 24
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        public override void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
        {
            canSetVolume = false;
            Debug.Log("Enter Machine");
            var go = animator.gameObject;

            InAudio.PostEvent(go, OnEnterMachine.ToPost);

            int toPlayCount = OnEnterMachine.ToPlay.Count;
            var toPlay      = OnEnterMachine.ToPlay;

            for (int i = 0; i < toPlayCount; i++)
            {
                InAudio.Play(go, toPlay[i]);
            }

            int toStopCount = OnEnterMachine.ToPlay.Count;
            var toStop      = OnEnterMachine.ToStop;

            for (int i = 0; i < toStopCount; i++)
            {
                InAudio.Stop(go, toStop[i]);
            }
        }
Esempio n. 25
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    void CheckPgaBar()
    {
        if (isAdministeringTreatment)
        {
            if (clicks == 1)
            {
                pgaBarLeft.sizeDelta = new Vector2(
                    pgaBarLeft.sizeDelta.x + 297f / fillSpeed * Time.deltaTime,
                    pgaBarLeft.sizeDelta.y);

                if (pgaBarLeft.sizeDelta.x >= 325f)
                {
                    pgaBarLeft.sizeDelta = new Vector2(
                        325f,
                        pgaBarLeft.sizeDelta.y);

                    percentageAdministered = 325f / 297f;
                    clicks = 2;


                    InAudio.Play(this.gameObject, SoundController.Instance.bop2);

                    if (medHeld == "Defib")
                    {
                        InAudio.Play(this.gameObject, SoundController.Instance.clear);
                    }
                }
            }

            if (clicks == 2)
            {
                pgaBarLeft.sizeDelta = new Vector2(
                    pgaBarLeft.sizeDelta.x - 297f / fillSpeed * Time.deltaTime,
                    pgaBarLeft.sizeDelta.y);

                if (pgaBarLeft.sizeDelta.x <= 0f)
                {
                    pgaBarLeft.sizeDelta = new Vector2(0f, pgaBarLeft.sizeDelta.y);

                    clicks = 99;
                }
            }

            if (clicks == 99)
            {
                pgaBarRight.sizeDelta = new Vector2(
                    pgaBarRight.sizeDelta.x + 297 / fillSpeed * Time.deltaTime,
                    pgaBarRight.sizeDelta.y);

                if (pgaBarRight.sizeDelta.x >= 28f)
                {
                    pgaBarRight.sizeDelta = new Vector2(
                        28f,
                        pgaBarRight.sizeDelta.y);

                    injectionQuality = 0f;
                    clicks           = 3;
                    InAudio.Play(this.gameObject, SoundController.Instance.bop3);
                    AdministerDrugs();
                    clicks = 0;

                    if (medHeld == "Doof")
                    {
                        InAudio.Play(this.gameObject, SoundController.Instance.clear);
                    }
                }
            }
        }
    }
Esempio n. 26
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    List <Medication> GetPrescription(Patient p)
    {
        List <Medication> prescription = new List <Medication> ();

        float painAmt = (float)UnityEngine.Random.Range(20, 101) / 10f;
        float infAmt  = (float)UnityEngine.Random.Range(25, 151) / 10f;

        Medication pain      = new Medication("Pain", painAmt, UnityEngine.Random.Range(10f, 30f), 5f, UnityEngine.Random.Range(1, 5));
        Medication infection = new Medication("Infection", infAmt, UnityEngine.Random.Range(10f, 30f), 5f, UnityEngine.Random.Range(1, 5));

        prescription.Add(pain);
        prescription.Add(infection);


        pain.currentLevel      = UnityEngine.Random.Range(pain.dose * 0.5f, pain.dose);
        infection.currentLevel = UnityEngine.Random.Range(infection.dose * 0.5f, infection.dose);



        if (totalPatients == 1)
        {
            pain.currentLevel         = pain.dose;
            infection.currentLevel    = infection.dose;
            pain.dosesUntilCured      = 1;
            infection.dosesUntilCured = 1;
        }

        ShuffleList(prescription);

        //float bloodAmt2 = (float)UnityEngine.Random.Range (20, 50);
        //Medication blood2 = new Medication ("Blood", bloodAmt2, UnityEngine.Random.Range (10f, 30f), 5f, UnityEngine.Random.Range (1, 2));
        //blood2.currentLevel = UnityEngine.Random.Range (blood2.dose * 0.5f, blood2.dose);
        //	rescription.Add (blood2);


        if (totalPatients < 4)
        {
            prescription [0].dose = 0f;
        }
        else
        {
            if (UnityEngine.Random.Range(0, 2) == 0)
            {
                prescription [UnityEngine.Random.Range(0, 2)].dose = 0f;
            }

            if (UnityEngine.Random.Range(0, 8) == 2)
            {
                GameObject bedGo = BedController.Instance.bedToGameObjectMap[p.bed];
                BedHud     hud   = bedGo.GetComponent <BedHud> ();

                float      bloodAmt = (float)UnityEngine.Random.Range(20, 50);
                Medication blood    = new Medication("Blood", bloodAmt, UnityEngine.Random.Range(10f, 30f), 5f, UnityEngine.Random.Range(1, 2));
                blood.currentLevel = UnityEngine.Random.Range(blood.dose * 0.5f, blood.dose);
                prescription.Add(blood);

                hud.successText.gameObject.SetActive(true);
                hud.successText.text = "Administer " + bloodAmt.ToString() + " units!";

                InAudio.Play(this.gameObject, SoundController.Instance.alarm);
            }
        }

        return(prescription);
    }
Esempio n. 27
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        //private static GameObject go;
        public static void Draw(InAudioNode node)
        {
            if (Application.isPlaying)
            {
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("Play Node"))
                {
                    if (preview != null)
                    {
                        preview.Stop();
                    }
                    preview = InAudio.Play(InAudioInstanceFinder.Instance.gameObject, node);
                    preview.SpatialBlend = 0.0f;
                    preview.OnCompleted  = (go, audioNode) => preview = null;
                }
                if (GUILayout.Button("Stop Playing Node") && preview != null)
                {
                    InAudio.StopAll(InAudioInstanceFinder.Instance.gameObject);
                }
                if (GUILayout.Button("Stop All Instances"))
                {
                    InAudio.StopAllOfNode(node);
                }
                EditorGUILayout.EndHorizontal();
            }

            InAudioNodeData baseData = (InAudioNodeData)node._nodeData;

            EditorGUILayout.Separator();

            DrawSelectedArea(node, baseData);

            Seperators(2);

            if (baseData.SelectedArea == 0)
            {
                EditorGUIHelper.DrawID(node._guid);

                #region Volume

                DataDrawerHelper.DrawVolume(baseData, ref baseData.MinVolume, ref baseData.MaxVolume, ref baseData.RandomVolume);
                #endregion

                Seperators(2);

                #region Parent pitch

                SetPitch(baseData);

                #endregion
                Seperators(2);
                #region Spatial blend

                SetSpatialBlend(baseData);

                #endregion

                Seperators(2);

                #region Delay

                GUILayout.BeginHorizontal();

                GUILayout.BeginVertical();

                InUndoHelper.GUIUndo(baseData, "Randomize Delay", ref baseData.RandomizeDelay, () =>
                                     EditorGUILayout.Toggle("Randomize Delay", baseData.RandomizeDelay));
                if (baseData.RandomizeDelay)
                {
                    InUndoHelper.GUIUndo(baseData, "Delay Change", ref baseData.InitialDelayMin, ref baseData.InitialDelayMax,
                                         (out float v1, out float v2) =>
                    {
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min delay", baseData.InitialDelayMin), 0, baseData.InitialDelayMax);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max delay", baseData.InitialDelayMax), baseData.InitialDelayMin, float.MaxValue);
                    });
                }
                else
                {
                    InUndoHelper.GUIUndo(baseData, "Delay", ref baseData.InitialDelayMin, () =>
                    {
                        float delay = Mathf.Max(EditorGUILayout.FloatField("Initial delay", baseData.InitialDelayMin), 0);
                        if (delay > baseData.InitialDelayMax)
                        {
                            baseData.InitialDelayMax = baseData.InitialDelayMin + 0.001f;
                        }
                        return(delay);
                    });
                }

                GUILayout.EndVertical();

                GUILayout.BeginVertical();

                GUILayout.EndVertical();

                GUILayout.EndHorizontal();
                #endregion

                Seperators(2);

                #region Audio bus

                DataDrawerHelper.DrawMixer(node);

                #endregion

                Seperators(2);

                #region Loops

                GUI.enabled = true;
                GUILayout.BeginVertical();

                InUndoHelper.GUIUndo(baseData, "Use looping", ref baseData.Loop, () => EditorGUILayout.Toggle("Loop", baseData.Loop));
                if (baseData.Loop)
                {
                    GUI.enabled = baseData.Loop;

                    InUndoHelper.GUIUndo(baseData, "Loop Infinite", ref baseData.LoopInfinite,
                                         () => EditorGUILayout.Toggle("Loop Infinite", baseData.LoopInfinite));
                    if (baseData.Loop)
                    {
                        GUI.enabled = !baseData.LoopInfinite;
                    }

                    InUndoHelper.GUIUndo(baseData, "Loop Randomize", ref baseData.RandomizeLoops,
                                         () => EditorGUILayout.Toggle("Randomize Loop Count", baseData.RandomizeLoops));

                    if (!baseData.RandomizeLoops)
                    {
                        InUndoHelper.GUIUndo(baseData, "Loop Count",
                                             ref baseData.MinIterations, () => (byte)Mathf.Clamp(EditorGUILayout.IntField("Loop Count", baseData.MinIterations), 0, 255));
                    }
                    else
                    {
                        GUILayout.BeginHorizontal();
                        InUndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, ref baseData.MaxIterations,
                                             (out byte v1, out byte v2) =>
                        {
                            v1 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Min Loop Count", baseData.MinIterations), 0, 255);
                            v2 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Max Loop Count", baseData.MaxIterations), 0, 255);

                            //Clamp to 0-255 and so that min/max doesn't overlap
                            v2 = (byte)Mathf.Clamp(v2, v1, 255);
                            v1 = (byte)Mathf.Clamp(v1, 0, v2);
                        });

                        GUILayout.EndHorizontal();
                    }
                }

                GUI.enabled = true;

                GUILayout.EndVertical();

                #endregion

                Seperators(2);

                #region Instance limiting
                InUndoHelper.GUIUndo(baseData, "Limit Instances (Global)", ref baseData.LimitInstances, () => EditorGUILayout.Toggle("Limit Instances", baseData.LimitInstances));
                GUI.enabled = baseData.LimitInstances;
                if (baseData.LimitInstances)
                {
                    InUndoHelper.GUIUndo(baseData, "Max Instance Cont", ref baseData.MaxInstances, () => Math.Max(EditorGUILayout.IntField("Max Instance Count", baseData.MaxInstances), 0));
                    InUndoHelper.GUIUndo(baseData, "Stealing Type", ref baseData.InstanceStealingTypes, () => (InstanceStealingTypes)EditorGUILayout.EnumPopup("Stealing Type", baseData.InstanceStealingTypes));
                }
                GUI.enabled = true;

                #endregion

                Seperators(2);

                #region Priority
                InUndoHelper.GUIUndo(baseData, "Priority", ref baseData.Priority, () => EditorGUILayout.IntSlider("Priority", baseData.Priority, 0, 255));
                #endregion

                Seperators(2);

                #region Sample offset
                InUndoHelper.GUIUndo(baseData, "Random Second Offset", ref baseData.RandomSecondsOffset, () =>
                                     EditorGUILayout.Toggle("Random Second Offset", baseData.RandomSecondsOffset));

                if (baseData.RandomSecondsOffset)
                {
                    InUndoHelper.GUIUndo(baseData, "First item offset", ref baseData.MinSecondsOffset, ref baseData.MaxSecondsOffset,
                                         (out float v1, out float v2) =>
                    {
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min offset", baseData.MinSecondsOffset), 0, baseData.MaxSecondsOffset);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max offset", baseData.MaxSecondsOffset), baseData.MinSecondsOffset, float.MaxValue);
                    });
                }
                else
                {
                    InUndoHelper.GUIUndo(baseData, "Delay", ref baseData.MinSecondsOffset, () =>
                    {
                        var delay = Mathf.Max(EditorGUILayout.FloatField("First clip offset", baseData.MinSecondsOffset), 0);
                        if (delay > baseData.MaxSecondsOffset)
                        {
                            baseData.MaxSecondsOffset = baseData.MinSecondsOffset + 1;
                        }
                        return(delay);
                    });
                }

                if (node._type == AudioNodeType.Audio)
                {
                    var nodeData = node._nodeData as InAudioData;
                    if (nodeData.AudioClip != null)
                    {
                        float length = nodeData.AudioClip.ExactLength();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.PrefixLabel("Clip length");
                        EditorGUILayout.SelectableLabel(length.ToString(), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                        EditorGUILayout.EndHorizontal();
                        if (baseData.RandomSecondsOffset && (baseData.MinSecondsOffset > length || baseData.MaxSecondsOffset > length))
                        {
                            EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning);
                        }
                        else if (baseData.MinSecondsOffset > length)
                        {
                            EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning);
                        }
                    }
                }
                #endregion
            }
            else
            {
                #region Attenuation

                if (!node._parent.IsRootOrFolder)
                {
                    InUndoHelper.GUIUndo(baseData, "Override Parent", ref baseData.OverrideAttenuation, () => GUILayout.Toggle(baseData.OverrideAttenuation, "Override Parent"));
                }
                GUI.enabled = baseData.OverrideAttenuation;
                if (node._parent.IsRootOrFolder)
                {
                    GUI.enabled = true;
                }

                InUndoHelper.GUIUndo(node, "Rolloff Mode", ref baseData.RolloffMode, () => (AudioRolloffMode)EditorGUILayout.EnumPopup("Volume Rolloff", baseData.RolloffMode));

                InUndoHelper.GUIUndo(baseData, "Set Rolloff Distance", ref baseData.MinDistance, ref baseData.MaxDistance,
                                     (out float v1, out float v2) =>
                {
                    if (baseData.RolloffMode != AudioRolloffMode.Custom)
                    {
                        v1 = EditorGUILayout.FloatField("Min Distance", baseData.MinDistance);
                    }
                    else
                    {
                        v1 = baseData.MinDistance;
                    }
                    v2 = EditorGUILayout.FloatField("Max Distance", baseData.MaxDistance);
                    v1 = Mathf.Max(v1, 0.00001f);
                    v2 = Mathf.Max(v2, v1 + 0.01f);
                });



                if (baseData.RolloffMode == AudioRolloffMode.Custom)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel("Rolloff");

                    InUndoHelper.GUIUndo(baseData, "Set Rolloff Curve", ref baseData.FalloffCurve, () => EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200)));
                    //baseData.FalloffCurve = EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200));
                    EditorGUILayout.EndHorizontal();

                    var keys     = baseData.FalloffCurve.keys;
                    int keyCount = keys.Length;
                    for (int i = 0; i < keyCount; i++)
                    {
                        Keyframe key = keys[i];

                        key.time  = Mathf.Clamp01(key.time);
                        key.value = Mathf.Clamp01(key.value);
                        try
                        {
                            baseData.FalloffCurve.MoveKey(i, key);
                        }
                        catch (Exception)
                        {
                        }
                    }
                    if (GUILayout.Button("Reset curve", GUILayout.Width(150)))
                    {
                        InUndoHelper.RecordObject(baseData, "Reset Curve");
                        baseData.FalloffCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(0.1f, 1), new Keyframe(1, 0));
                    }

                    if (Selection.activeObject == null)
                    {
                        EditorGUILayout.HelpBox("Please select any game object in the scene.\nIt fixes a bug in Unity Editor API",
                                                MessageType.Info, true);
                    }

                    EditorGUILayout.HelpBox("Unity does not support setting custom rolloff via scripts. This will perform slower than a log/linear rolloff curve", MessageType.Warning, true);
                    GUI.enabled = false;
                }

                #endregion

                GUI.enabled = true;
            }
        }
Esempio n. 28
0
 void StartMusic()
 {
     InAudio.Play(Camera.main.gameObject, music);
 }
Esempio n. 29
0
 public void Doors()
 {
     InAudio.Play(Camera.main.gameObject, doors);
 }
Esempio n. 30
0
 public void Ding()
 {
     InAudio.Play(Camera.main.gameObject, ding);
 }