public static void test_marching_cubes_demos()
        {
            // generateMeshF() meshes the input implicit function at
            // the given cell resolution, and writes out the resulting mesh
            Action <BoundedImplicitFunction3d, int, string> generateMeshF = (root, numcells, path) => {
                MarchingCubes c = new MarchingCubes();
                c.Implicit      = root;
                c.RootMode      = MarchingCubes.RootfindingModes.LerpSteps; // cube-edge convergence method
                c.RootModeSteps = 5;                                        // number of iterations
                c.Bounds        = root.Bounds();
                c.CubeSize      = c.Bounds.MaxDim / numcells;
                c.Bounds.Expand(3 * c.CubeSize);                                   // leave a buffer of cells
                c.Generate();
                MeshNormals.QuickCompute(c.Mesh);                                  // generate normals
                StandardMeshWriter.WriteMesh(path, c.Mesh, WriteOptions.Defaults); // write mesh
            };

            // meshToImplicitF() generates a narrow-band distance-field and
            // returns it as an implicit surface, that can be combined with other implicits
            Func <DMesh3, int, double, BoundedImplicitFunction3d> meshToImplicitF = (meshIn, numcells, max_offset) => {
                double meshCellsize             = meshIn.CachedBounds.MaxDim / numcells;
                MeshSignedDistanceGrid levelSet = new MeshSignedDistanceGrid(meshIn, meshCellsize);
                levelSet.ExactBandWidth = (int)(max_offset / meshCellsize) + 1;
                levelSet.Compute();
                return(new DenseGridTrilinearImplicit(levelSet.Grid, levelSet.GridOrigin, levelSet.CellSize));
            };

            // meshToBlendImplicitF() computes the full distance-field grid for the input
            // mesh. The bounds are expanded quite a bit to allow for blending,
            // probably more than necessary in most cases
            Func <DMesh3, int, BoundedImplicitFunction3d> meshToBlendImplicitF = (meshIn, numcells) => {
                double meshCellsize             = meshIn.CachedBounds.MaxDim / numcells;
                MeshSignedDistanceGrid levelSet = new MeshSignedDistanceGrid(meshIn, meshCellsize);
                levelSet.ExpandBounds = meshIn.CachedBounds.Diagonal * 0.25;        // need some values outside mesh
                levelSet.ComputeMode  = MeshSignedDistanceGrid.ComputeModes.FullGrid;
                levelSet.Compute();
                return(new DenseGridTrilinearImplicit(levelSet.Grid, levelSet.GridOrigin, levelSet.CellSize));
            };



            // generate union/difference/intersection of sphere and cube

            ImplicitSphere3d sphere = new ImplicitSphere3d()
            {
                Origin = Vector3d.Zero, Radius = 1.0
            };
            ImplicitBox3d box = new ImplicitBox3d()
            {
                Box = new Box3d(new Frame3f(Vector3f.AxisX), 0.5 * Vector3d.One)
            };

            generateMeshF(new ImplicitUnion3d()
            {
                A = sphere, B = box
            }, 128, "c:\\demo\\union.obj");
            generateMeshF(new ImplicitDifference3d()
            {
                A = sphere, B = box
            }, 128, "c:\\demo\\difference.obj");
            generateMeshF(new ImplicitIntersection3d()
            {
                A = sphere, B = box
            }, 128, "c:\\demo\\intersection.obj");


            // generate bunny offset surfaces

            //double offset = 0.2f;
            //DMesh3 mesh = TestUtil.LoadTestInputMesh("bunny_solid.obj");
            //MeshTransforms.Scale(mesh, 3.0 / mesh.CachedBounds.MaxDim);
            //BoundedImplicitFunction3d meshImplicit = meshToImplicitF(mesh, 64, offset);

            //generateMeshF(meshImplicit, 128, "c:\\demo\\mesh.obj");
            //generateMeshF(new ImplicitOffset3d() { A = meshImplicit, Offset = offset }, 128, "c:\\demo\\mesh_outset.obj");
            //generateMeshF(new ImplicitOffset3d() { A = meshImplicit, Offset = -offset }, 128, "c:\\demo\\mesh_inset.obj");


            // compare offset of sharp and smooth union

            //var smooth_union = new ImplicitSmoothDifference3d() { A = sphere, B = box };
            //generateMeshF(smooth_union, 128, "c:\\demo\\smooth_union.obj");
            //generateMeshF(new ImplicitOffset3d() { A = smooth_union, Offset = 0.2 }, 128, "c:\\demo\\smooth_union_offset.obj");

            //var union = new ImplicitUnion3d() { A = sphere, B = box };
            //generateMeshF(new ImplicitOffset3d() { A = union, Offset = offset }, 128, "c:\\demo\\union_offset.obj");


            // blending

            //ImplicitSphere3d sphere1 = new ImplicitSphere3d() {
            //    Origin = Vector3d.Zero, Radius = 1.0
            //};
            //ImplicitSphere3d sphere2 = new ImplicitSphere3d() {
            //    Origin = 1.5 * Vector3d.AxisX, Radius = 1.0
            //};
            //generateMeshF(new ImplicitBlend3d() { A = sphere1, B = sphere2, Blend = 1.0 }, 128, "c:\\demo\\blend_1.obj");
            //generateMeshF(new ImplicitBlend3d() { A = sphere1, B = sphere2, Blend = 4.0 }, 128, "c:\\demo\\blend_4.obj");
            //generateMeshF(new ImplicitBlend3d() { A = sphere1, B = sphere2, Blend = 16.0 }, 128, "c:\\demo\\blend_16.obj");
            //generateMeshF(new ImplicitBlend3d() { A = sphere1, B = sphere2, Blend = 64.0 }, 128, "c:\\demo\\blend_64.obj");
            //sphere1.Radius = sphere2.Radius = 2.0f;
            //sphere2.Origin = 1.5 * sphere1.Radius * Vector3d.AxisX;
            //generateMeshF(new ImplicitBlend3d() { A = sphere1, B = sphere2, Blend = 1.0 }, 128, "c:\\demo\\blend_2x_1.obj");
            //generateMeshF(new ImplicitBlend3d() { A = sphere1, B = sphere2, Blend = 4.0 }, 128, "c:\\demo\\blend_2x_4.obj");
            //generateMeshF(new ImplicitBlend3d() { A = sphere1, B = sphere2, Blend = 16.0 }, 128, "c:\\demo\\blend_2x_16.obj");
            //generateMeshF(new ImplicitBlend3d() { A = sphere1, B = sphere2, Blend = 64.0 }, 128, "c:\\demo\\blend_2x_64.obj");


            // mesh blending

            //DMesh3 mesh1 = TestUtil.LoadTestInputMesh("bunny_solid.obj");
            //MeshTransforms.Scale(mesh1, 3.0 / mesh1.CachedBounds.MaxDim);
            //DMesh3 mesh2 = new DMesh3(mesh1);
            //MeshTransforms.Rotate(mesh2, mesh2.CachedBounds.Center, Quaternionf.AxisAngleD(Vector3f.OneNormalized, 45.0f));

            //var meshImplicit1 = meshToImplicitF(mesh1, 64, 0);
            //var meshImplicit2 = meshToImplicitF(mesh2, 64, 0);
            //generateMeshF(new ImplicitBlend3d() { A = meshImplicit1, B = meshImplicit2, Blend = 0.0 }, 256, "c:\\demo\\blend_mesh_union.obj");
            //generateMeshF(new ImplicitBlend3d() { A = meshImplicit1, B = meshImplicit2, Blend = 10.0 }, 256, "c:\\demo\\blend_mesh_bad.obj");

            //var meshFullImplicit1 = meshToBlendImplicitF(mesh1, 64);
            //var meshFullImplicit2 = meshToBlendImplicitF(mesh2, 64);
            //generateMeshF(new ImplicitBlend3d() { A = meshFullImplicit1, B = meshFullImplicit2, Blend = 0.0 }, 256, "c:\\demo\\blend_mesh_union.obj");
            //generateMeshF(new ImplicitBlend3d() { A = meshFullImplicit1, B = meshFullImplicit2, Blend = 1.0 }, 256, "c:\\demo\\blend_mesh_1.obj");
            //generateMeshF(new ImplicitBlend3d() { A = meshFullImplicit1, B = meshFullImplicit2, Blend = 10.0 }, 256, "c:\\demo\\blend_mesh_10.obj");
            //generateMeshF(new ImplicitBlend3d() { A = meshFullImplicit1, B = meshFullImplicit2, Blend = 50.0 }, 256, "c:\\demo\\blend_mesh_100.obj");


            //DMesh3 mesh = TestUtil.LoadTestInputMesh("bunny_solid.obj");
            //MeshTransforms.Scale(mesh, 3.0 / mesh.CachedBounds.MaxDim);
            //MeshTransforms.Translate(mesh, -mesh.CachedBounds.Center);
            //Reducer r = new Reducer(mesh);
            //r.ReduceToTriangleCount(100);

            //double radius = 0.1;
            //List<BoundedImplicitFunction3d> Lines = new List<BoundedImplicitFunction3d>();
            //foreach (Index4i edge_info in mesh.Edges()) {
            //    var segment = new Segment3d(mesh.GetVertex(edge_info.a), mesh.GetVertex(edge_info.b));
            //    Lines.Add(new ImplicitLine3d() { Segment = segment, Radius = radius });
            //}
            //ImplicitNaryUnion3d unionN = new ImplicitNaryUnion3d() { Children = Lines };
            //generateMeshF(unionN, 128, "c:\\demo\\mesh_edges.obj");

            //radius = 0.05;
            //List<BoundedImplicitFunction3d> Elements = new List<BoundedImplicitFunction3d>();
            //foreach (int eid in mesh.EdgeIndices()) {
            //    var segment = new Segment3d(mesh.GetEdgePoint(eid, 0), mesh.GetEdgePoint(eid, 1));
            //    Elements.Add(new ImplicitLine3d() { Segment = segment, Radius = radius });
            //}
            //foreach (Vector3d v in mesh.Vertices())
            //    Elements.Add(new ImplicitSphere3d() { Origin = v, Radius = 2 * radius });
            //generateMeshF(new ImplicitNaryUnion3d() { Children = Elements }, 256, "c:\\demo\\mesh_edges_and_vertices.obj");


            //double lattice_radius = 0.05;
            //double lattice_spacing = 0.4;
            //double shell_thickness = 0.05;
            //int mesh_resolution = 64;   // set to 256 for image quality

            //var shellMeshImplicit = meshToImplicitF(mesh, 128, shell_thickness);
            //double max_dim = mesh.CachedBounds.MaxDim;
            //AxisAlignedBox3d bounds = new AxisAlignedBox3d(mesh.CachedBounds.Center, max_dim / 2);
            //bounds.Expand(2 * lattice_spacing);
            //AxisAlignedBox2d element = new AxisAlignedBox2d(lattice_spacing);
            //AxisAlignedBox2d bounds_xy = new AxisAlignedBox2d(bounds.Min.xy, bounds.Max.xy);
            //AxisAlignedBox2d bounds_xz = new AxisAlignedBox2d(bounds.Min.xz, bounds.Max.xz);
            //AxisAlignedBox2d bounds_yz = new AxisAlignedBox2d(bounds.Min.yz, bounds.Max.yz);

            //List<BoundedImplicitFunction3d> Tiling = new List<BoundedImplicitFunction3d>();
            //foreach (Vector2d uv in TilingUtil.BoundedRegularTiling2(element, bounds_xy, 0)) {
            //    Segment3d seg = new Segment3d(new Vector3d(uv.x, uv.y, bounds.Min.z), new Vector3d(uv.x, uv.y, bounds.Max.z));
            //    Tiling.Add(new ImplicitLine3d() { Segment = seg, Radius = lattice_radius });
            //}
            //foreach (Vector2d uv in TilingUtil.BoundedRegularTiling2(element, bounds_xz, 0)) {
            //    Segment3d seg = new Segment3d(new Vector3d(uv.x, bounds.Min.y, uv.y), new Vector3d(uv.x, bounds.Max.y, uv.y));
            //    Tiling.Add(new ImplicitLine3d() { Segment = seg, Radius = lattice_radius });
            //}
            //foreach (Vector2d uv in TilingUtil.BoundedRegularTiling2(element, bounds_yz, 0)) {
            //    Segment3d seg = new Segment3d(new Vector3d(bounds.Min.x, uv.x, uv.y), new Vector3d(bounds.Max.x, uv.x, uv.y));
            //    Tiling.Add(new ImplicitLine3d() { Segment = seg, Radius = lattice_radius });
            //}
            //ImplicitNaryUnion3d lattice = new ImplicitNaryUnion3d() { Children = Tiling };
            //generateMeshF(lattice, 128, "c:\\demo\\lattice.obj");

            //ImplicitIntersection3d lattice_clipped = new ImplicitIntersection3d() { A = lattice, B = shellMeshImplicit };
            //generateMeshF(lattice_clipped, mesh_resolution, "c:\\demo\\lattice_clipped.obj");

            //var shell = new ImplicitDifference3d() {
            //    A = shellMeshImplicit, B = new ImplicitOffset3d() { A = shellMeshImplicit, Offset = -shell_thickness }
            //};
            //var shell_cut = new ImplicitDifference3d() {
            //    A = shell, B = new ImplicitAxisAlignedBox3d() { AABox = new AxisAlignedBox3d(Vector3d.Zero, max_dim / 2, 0.4, max_dim / 2) }
            //};
            //generateMeshF(new ImplicitUnion3d() { A = lattice_clipped, B = shell_cut }, mesh_resolution, "c:\\demo\\lattice_result.obj");
        }
        public static void test_marching_cubes_implicits()
        {
            DMesh3 mesh = TestUtil.LoadTestInputMesh("bunny_solid.obj");

            MeshTransforms.Translate(mesh, -mesh.CachedBounds.Center);
            double meshCellsize             = mesh.CachedBounds.MaxDim / 32;
            MeshSignedDistanceGrid levelSet = new MeshSignedDistanceGrid(mesh, meshCellsize);

            levelSet.ExactBandWidth = 3;
            levelSet.UseParallel    = true;
            levelSet.ComputeMode    = MeshSignedDistanceGrid.ComputeModes.NarrowBandOnly;
            levelSet.Compute();
            var meshIso = new DenseGridTrilinearImplicit(levelSet.Grid, levelSet.GridOrigin, levelSet.CellSize);


            ImplicitOffset3d offsetMeshIso = new ImplicitOffset3d()
            {
                A = meshIso, Offset = 2.0
            };

            double           r       = 15.0;
            ImplicitSphere3d sphere1 = new ImplicitSphere3d()
            {
                Origin = Vector3d.Zero,
                Radius = r
            };
            ImplicitSphere3d sphere2 = new ImplicitSphere3d()
            {
                Origin = r * Vector3d.AxisX,
                Radius = r
            };
            ImplicitAxisAlignedBox3d aabox1 = new ImplicitAxisAlignedBox3d()
            {
                AABox = new AxisAlignedBox3d(r * 0.5 * Vector3d.One, r, r * 0.75, r * 0.5)
            };
            ImplicitBox3d box1 = new ImplicitBox3d()
            {
                Box = new Box3d(new Frame3f(r * 0.5 * Vector3d.One, Vector3d.One.Normalized),
                                new Vector3d(r, r * 0.75, r * 0.5))
            };
            ImplicitLine3d line1 = new ImplicitLine3d()
            {
                Segment = new Segment3d(Vector3d.Zero, r * Vector3d.One),
                Radius  = 3.0
            };
            ImplicitHalfSpace3d half1 = new ImplicitHalfSpace3d()
            {
                Origin = Vector3d.Zero, Normal = Vector3d.One.Normalized
            };

            ImplicitUnion3d union = new ImplicitUnion3d()
            {
                A = sphere1, B = line1
            };
            ImplicitDifference3d difference = new ImplicitDifference3d()
            {
                A = meshIso, B = aabox1
            };
            ImplicitIntersection3d intersect = new ImplicitIntersection3d()
            {
                A = meshIso, B = half1
            };
            ImplicitNaryUnion3d nunion = new ImplicitNaryUnion3d()
            {
                Children = new List <BoundedImplicitFunction3d>()
                {
                    offsetMeshIso, sphere1, sphere2
                }
            };
            ImplicitNaryDifference3d ndifference = new ImplicitNaryDifference3d()
            {
                A    = offsetMeshIso,
                BSet = new List <BoundedImplicitFunction3d>()
                {
                    sphere1, sphere2
                }
            };
            ImplicitBlend3d blend = new ImplicitBlend3d()
            {
                A = sphere1, B = sphere2
            };

            BoundedImplicitFunction3d root = intersect;

            AxisAlignedBox3d bounds = root.Bounds();
            int           numcells  = 64;
            MarchingCubes c         = new MarchingCubes();

            c.RootMode      = MarchingCubes.RootfindingModes.LerpSteps;
            c.RootModeSteps = 5;
            c.Implicit      = root;
            c.Bounds        = bounds;
            c.CubeSize      = bounds.MaxDim / numcells;
            c.Bounds.Expand(3 * c.CubeSize);

            c.Generate();

            MeshNormals.QuickCompute(c.Mesh);
            TestUtil.WriteTestOutputMesh(c.Mesh, "marching_cubes_implicit.obj");
        }