void Update() { if (Input.GetKeyDown(KeyCode.LeftControl)) { controlKeyPressed = true; if (impUI) { impUI.MouseTarget(controlKeyPressed); } } else if (Input.GetKeyUp(KeyCode.LeftControl)) { controlKeyPressed = false; if (impUI) { impUI.MouseTarget(controlKeyPressed); } } if (controlKeyPressed) { p = new Vector2( ImpPlugin.LinearInterpolation(Input.mousePosition.x, 0, Screen.width, MinCoords.x, MaxCoords.x), ImpPlugin.LinearInterpolation(Input.mousePosition.y, 0, Screen.height, MinCoords.y, MaxCoords.y)); if (p.x > ImpPlugin.Imp_MinX() && p.x < ImpPlugin.Imp_MaxX() && p.y > ImpPlugin.Imp_MinY() && p.y < ImpPlugin.Imp_MaxY()) { Execute(p); } } if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Space)) { Execute(p); } }
void Update() { // // Fixing possible OutOfRange // levelIndex = levelIndex % laplaceMeshes.Count; meshTargetIndex = meshTargetIndex % laplaceMeshes[levelIndex].MeshList.Length; if (Input.GetKeyDown(KeyCode.LeftControl)) { controlKeyPressed = true; if (impUI) { impUI.MouseTarget(controlKeyPressed); } } else if (Input.GetKeyUp(KeyCode.LeftControl)) { controlKeyPressed = false; if (impUI) { impUI.MouseTarget(controlKeyPressed); } } if (controlKeyPressed) { p = new Vector2( ImpPlugin.LinearInterpolation(Input.mousePosition.x, 0, Screen.width, MinCoords.x, MaxCoords.x), ImpPlugin.LinearInterpolation(Input.mousePosition.y, 0, Screen.height, MinCoords.y, MaxCoords.y)); if (p.x > ImpPlugin.Imp_MinX() && p.x < ImpPlugin.Imp_MaxX() && p.y > ImpPlugin.Imp_MinY() && p.y < ImpPlugin.Imp_MaxY()) { Execute(p); } } else { MeshRenderer target = templateMesh.GetComponent <MeshRenderer>(); int v = 0; for (var key = KeyCode.Alpha1; key <= KeyCode.Alpha9; ++key) { if (Input.GetKeyDown(key)) { p = vertices2d[v % vertices2d.Count]; MeshRenderer source = baseMeshes[v % vertices2d.Count].GetComponent <MeshRenderer>(); if (target && source) { target.sharedMaterial = source.sharedMaterial; } meshTargetIndex = v % laplaceMeshes.Count; Execute(p); } ++v; } if (Input.GetKeyDown(KeyCode.Alpha0)) { target.sharedMaterial = wireframe; } } // +1 is because of laplaceMeshes + baseMeshes for (var key = KeyCode.Keypad0; key <= KeyCode.Keypad0 + laplaceMeshes.Count + 1; ++key) { if (Input.GetKeyDown(key)) { ImpPlugin.Imp_SetCurrent(key - KeyCode.Keypad0); } } switch (levelIndex) { default: case 0: laplaceIterations = 0; break; case 1: laplaceIterations = 2; break; case 2: laplaceIterations = 5; break; case 3: laplaceIterations = 10; break; case 4: laplaceIterations = 25; break; case 5: laplaceIterations = 50; break; case 6: laplaceIterations = 100; break; } if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Space)) { Execute(p); } //Execute(p); }
void Update() { if (Input.GetKeyDown(KeyCode.LeftControl)) { controlKeyPressed = true; if (impUI) { impUI.MouseTarget(controlKeyPressed); } } else if (Input.GetKeyUp(KeyCode.LeftControl)) { controlKeyPressed = false; if (impUI) { impUI.MouseTarget(controlKeyPressed); } } if (controlKeyPressed) { p = new Vector2( ImpPlugin.LinearInterpolation(Input.mousePosition.x, 0, Screen.width, MinCoords.x, MaxCoords.x), ImpPlugin.LinearInterpolation(Input.mousePosition.y, 0, Screen.height, MinCoords.y, MaxCoords.y)); if (p.x > ImpPlugin.Imp_MinX() && p.x < ImpPlugin.Imp_MaxX() && p.y > ImpPlugin.Imp_MinY() && p.y < ImpPlugin.Imp_MaxY()) { Execute(p); } } else { MeshRenderer target = templateMesh.GetComponent <MeshRenderer>(); int v = 0; for (var key = KeyCode.Alpha1; key <= KeyCode.Alpha9; ++key) { if (Input.GetKeyDown(key)) { p = vertices2d[v % vertices2d.Count]; MeshRenderer source = baseMeshes[v % vertices2d.Count].GetComponent <MeshRenderer>(); if (target && source) { target.sharedMaterial = source.sharedMaterial; } } ++v; } if (Input.GetKeyDown(KeyCode.Alpha0)) { target.sharedMaterial = wireframe; } } if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Space)) { Execute(p); } }