Esempio n. 1
0
        void Start()
        {
            m_Sdk = ImmersalARCloudSDK.Instance;
#if !UNITY_EDITOR
            SetDownsample();
#endif
        }
        void Start()
        {
            m_Sdk    = ImmersalARCloudSDK.Instance;
            m_Token  = m_Sdk.developerToken;
            m_Server = m_Sdk.localizationServer;

            GetMaps();
        }
        void Start()
        {
            m_sdkSettings = ImmersalARCloudSDK.Instance;
            m_server      = m_sdkSettings.localizationServer;

            m_canvasGroup       = loginPanel.GetComponent <CanvasGroup>();
            m_toggleMappingMode = loginPanel.GetComponent <ToggleMappingMode>();

            Invoke("FillFields", 0.5f);
        }
Esempio n. 4
0
		void Awake()
		{
			sdk = ImmersalARCloudSDK.Instance;
            m_cameraShutterClick = GetComponent<AudioSource>();
			m_workspaceManager = GetComponentInChildren<WorkspaceManager>();
            m_visualizeManager = GetComponentInChildren<VisualizeManager>();
            m_visualizeManager.OnItemSelected += OnItemSelected;
            m_visualizeManager.OnSelectorOpened += OnSelectorOpened;
            m_visualizeManager.OnSelectorClosed += OnSelectorClosed;
            ImageRunUpdate();
		}
        void Start()
        {
            m_sdk       = ImmersalARCloudSDK.Instance;
            m_localizer = m_sdk.gameObject.GetComponent <ARLocalizer>();
            m_image     = GetComponent <Image> ();

            if (indicatorMode == IndicatorMode.multiplyColor)
            {
                m_image.color = noPose;
            }

            onPoseLost.Invoke();
        }
Esempio n. 6
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        void Start()
        {
            m_image     = GetComponent <Image> ();
            m_localizer = UnityEngine.Object.FindObjectOfType <ARLocalizer>();

            if (indicatorMode == IndicatorMode.multiplyColor)
            {
                m_image.color = noPose;
            }

            m_sdk = ImmersalARCloudSDK.Instance;

            onPoseLost.Invoke();
        }
Esempio n. 7
0
        void OnEnable()
        {
            sdk = ImmersalARCloudSDK.Instance;

            SetServer();
            SetToken();

            stats.queueLen   = 0;
            stats.imageCount = 0;
            stats.locFail    = 0;
            stats.locSucc    = 0;

            StartCoroutine(StatusPoll());
            Jobs();
        }
 private void Start()
 {
     m_MainCamera = Camera.main;
     m_Sdk        = ImmersalARCloudSDK.Instance;
     m_Loc        = m_Sdk.gameObject.GetComponent <ARLocalizer>();
 #if UNITY_EDITOR || UNITY_STANDALONE
     TrackedPoseDriver tpd = m_MainCamera.GetComponent <TrackedPoseDriver>();
     if (tpd)
     {
         tpd.enabled = false;
     }
 #endif
     Vector3 pos = transform.position;
     transform.position = pos;
 }