void Start() { m_Sdk = ImmersalARCloudSDK.Instance; #if !UNITY_EDITOR SetDownsample(); #endif }
void Start() { m_Sdk = ImmersalARCloudSDK.Instance; m_Token = m_Sdk.developerToken; m_Server = m_Sdk.localizationServer; GetMaps(); }
void Start() { m_sdkSettings = ImmersalARCloudSDK.Instance; m_server = m_sdkSettings.localizationServer; m_canvasGroup = loginPanel.GetComponent <CanvasGroup>(); m_toggleMappingMode = loginPanel.GetComponent <ToggleMappingMode>(); Invoke("FillFields", 0.5f); }
void Awake() { sdk = ImmersalARCloudSDK.Instance; m_cameraShutterClick = GetComponent<AudioSource>(); m_workspaceManager = GetComponentInChildren<WorkspaceManager>(); m_visualizeManager = GetComponentInChildren<VisualizeManager>(); m_visualizeManager.OnItemSelected += OnItemSelected; m_visualizeManager.OnSelectorOpened += OnSelectorOpened; m_visualizeManager.OnSelectorClosed += OnSelectorClosed; ImageRunUpdate(); }
void Start() { m_sdk = ImmersalARCloudSDK.Instance; m_localizer = m_sdk.gameObject.GetComponent <ARLocalizer>(); m_image = GetComponent <Image> (); if (indicatorMode == IndicatorMode.multiplyColor) { m_image.color = noPose; } onPoseLost.Invoke(); }
void Start() { m_image = GetComponent <Image> (); m_localizer = UnityEngine.Object.FindObjectOfType <ARLocalizer>(); if (indicatorMode == IndicatorMode.multiplyColor) { m_image.color = noPose; } m_sdk = ImmersalARCloudSDK.Instance; onPoseLost.Invoke(); }
void OnEnable() { sdk = ImmersalARCloudSDK.Instance; SetServer(); SetToken(); stats.queueLen = 0; stats.imageCount = 0; stats.locFail = 0; stats.locSucc = 0; StartCoroutine(StatusPoll()); Jobs(); }
private void Start() { m_MainCamera = Camera.main; m_Sdk = ImmersalARCloudSDK.Instance; m_Loc = m_Sdk.gameObject.GetComponent <ARLocalizer>(); #if UNITY_EDITOR || UNITY_STANDALONE TrackedPoseDriver tpd = m_MainCamera.GetComponent <TrackedPoseDriver>(); if (tpd) { tpd.enabled = false; } #endif Vector3 pos = transform.position; transform.position = pos; }