Esempio n. 1
0
    IEnumerator Init()
    {
        yield return(null);

        transform.SetParent(UIManager._instance.GetMyCanvas(GetComponent <CC_Selectable>().myCanvas).transform, false);
        transform.position   = data.posData;
        transform.rotation   = Quaternion.Euler(data.rotData);
        transform.localScale = data.scaleData;
        path = data.path;
        Img_Handler.SetImage(path, this.gameObject);
    }
Esempio n. 2
0
    void Start()
    {
        myCanvas = UIManager._instance.GetMyCanvas(0).GetComponent <Canvas>();

        SetEditMode(SelectionType.Move);

        if (currImgHandler == null)           //Should be set with public var but heres a backup
        {
            GameObject g = (GameObject)FindObjectOfType(typeof(Img_Handler));
            currImgHandler = g.GetComponent <Img_Handler>();
        }
    }
    void Start()
    {
        myCanvas = UIManager._instance.GetMyCanvas(0).GetComponent<Canvas>();

        SetEditMode(SelectionType.Move);

        if (currImgHandler == null) { //Should be set with public var but heres a backup
            GameObject g = (GameObject)FindObjectOfType(typeof(Img_Handler));
            currImgHandler = g.GetComponent<Img_Handler>();
        }
    }