IEnumerator Init() { yield return(null); transform.SetParent(UIManager._instance.GetMyCanvas(GetComponent <CC_Selectable>().myCanvas).transform, false); transform.position = data.posData; transform.rotation = Quaternion.Euler(data.rotData); transform.localScale = data.scaleData; path = data.path; Img_Handler.SetImage(path, this.gameObject); }
void Start() { myCanvas = UIManager._instance.GetMyCanvas(0).GetComponent <Canvas>(); SetEditMode(SelectionType.Move); if (currImgHandler == null) //Should be set with public var but heres a backup { GameObject g = (GameObject)FindObjectOfType(typeof(Img_Handler)); currImgHandler = g.GetComponent <Img_Handler>(); } }
void Start() { myCanvas = UIManager._instance.GetMyCanvas(0).GetComponent<Canvas>(); SetEditMode(SelectionType.Move); if (currImgHandler == null) { //Should be set with public var but heres a backup GameObject g = (GameObject)FindObjectOfType(typeof(Img_Handler)); currImgHandler = g.GetComponent<Img_Handler>(); } }