public void Load() { using (new Timing("Loading " + Version.GetFormatedGTAName(true))) using (new TempCultureInfo(CultureInfo.InvariantCulture)) using (new MemoryCounter()) using (var workingFolder = new TempWorkingFolder(Path)) using (var progress = new ProgressBar("Loading " + Version.GetFormatedGTAName() + " map", 0, workingFolder, 32)) try { DefaultData = DataFile.GetMainData(Version); SpecificData = DataFile.GetVersionSpecificData(Version); Gta3img = ImgFile.GetMainImg(Version); IdeCollection = new DefinitionCollection() { DefaultData, SpecificData }; IplCollection = new PlacementCollection() { DefaultData, SpecificData, Gta3img }; TxdCollection = new TextureCollection() { DefaultData, SpecificData, Gta3img }; ModelCollection = new ModelCollection() { DefaultData, SpecificData, Gta3img }; TxdCollection.AddTextureParent(DefaultData); TxdCollection.AddTextureParent(SpecificData); //ItemDefinition.TransformModifiers += SetStatic; progress.Count = IplCollection.AllPlacements.Count(); foreach (var placement in IplCollection) { Place(placement, progress); if (progress.Canceled) { return; } } if (!Camera.main.GetComponent <FreeCamera>()) { Camera.main.gameObject.AddComponent <FreeCamera>(); } if (!Camera.main.GetComponent <CameraLod>()) { Camera.main.gameObject.AddComponent <CameraLod>(); } } catch (Exception e) { Log.Error("FAILED TO LOAD"); Log.Exception(e); }finally { ItemDefinition.TransformModifiers -= SetStatic; #if UNITY_EDITOR UnityEditor.Lightmapping.bakedGI = false; UnityEditor.Lightmapping.realtimeGI = false; UnityEditor.EditorApplication.Beep(); #endif } }