Esempio n. 1
0
        private unsafe void     UpdateBitmap()
        {
            if (m_Image == null)
            {
                return;
            }

            // Fill pixel per pixel
            int W = m_Image.Width;
            int H = m_Image.Height;

            if (m_Bitmap != null && (m_Bitmap.Width != W || m_Bitmap.Height != H))
            {
                m_Bitmap.Dispose();
                m_Bitmap = null;
            }
            if (m_Bitmap == null)
            {
                m_Bitmap = new Bitmap(W, H, PixelFormat.Format32bppArgb);
            }

            ImageUtility.float4[,]  OriginalContentRGB = new ImageUtility.float4[W, H];
            if (m_ViewLinear)
            {
                m_ProfileLinear.XYZ2RGB(m_Image.ContentXYZ, OriginalContentRGB);
            }
            else
            {
                m_ProfilesRGB.XYZ2RGB(m_Image.ContentXYZ, OriginalContentRGB);
            }

//			ImageUtility.float4[,]	ContentRGB = ApplyBrightnessContrastGamma( OriginalContentRGB, m_Brightness, m_Contrast, m_Gamma );
            ImageUtility.float4[,]  ContentRGB = OriginalContentRGB;

            BitmapData LockedBitmap = m_Bitmap.LockBits(new Rectangle(0, 0, W, H), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);

            for (int Y = 0; Y < H; Y++)
            {
                byte *pScanline = (byte *)LockedBitmap.Scan0.ToPointer() + LockedBitmap.Stride * Y;
                for (int X = 0; X < W; X++)
                {
                    byte R = (byte)Math.Max(0, Math.Min(255, 255 * ContentRGB[X, Y].x));
                    byte G = (byte)Math.Max(0, Math.Min(255, 255 * ContentRGB[X, Y].y));
                    byte B = (byte)Math.Max(0, Math.Min(255, 255 * ContentRGB[X, Y].z));
                    byte A = (byte)Math.Max(0, Math.Min(255, 255 * (m_ViewLinear ? ContentRGB[X, Y].w : ImageUtility.ColorProfile.Linear2sRGB(ContentRGB[X, Y].w))));

                    *pScanline++ = B;
                    *pScanline++ = G;
                    *pScanline++ = R;
                    *pScanline++ = 0xFF;
                }
            }
            m_Bitmap.UnlockBits(LockedBitmap);

            Refresh();
        }
Esempio n. 2
0
        private unsafe void     UpdateBitmap()
        {
            if (m_Image == null)
            {
                return;
            }

            // Fill pixel per pixel
            int W = m_Image.Width;
            int H = m_Image.Height;

            if (m_Bitmap != null && (m_Bitmap.Width != W || m_Bitmap.Height != H))
            {
                m_Bitmap.Dispose();
                m_Bitmap = null;
            }
            if (m_Bitmap == null)
            {
                m_Bitmap = new Bitmap(W, H, PixelFormat.Format32bppArgb);
            }

            ImageUtility.float4[,]  ContentRGB = new ImageUtility.float4[W, H];
            if (m_ViewLinear)
            {
                m_ProfileLinear.XYZ2RGB(m_Image.ContentXYZ, ContentRGB);
            }
            else
            {
                m_ProfilesRGB.XYZ2RGB(m_Image.ContentXYZ, ContentRGB);
            }

            BitmapData LockedBitmap = m_Bitmap.LockBits(new Rectangle(0, 0, W, H), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);

            for (int Y = 0; Y < H; Y++)
            {
                byte *pScanline = (byte *)LockedBitmap.Scan0.ToPointer() + LockedBitmap.Stride * Y;
                for (int X = 0; X < W; X++)
                {
                    byte R = (byte)Math.Max(0, Math.Min(255, 255 * ContentRGB[X, Y].x));
                    byte G = (byte)Math.Max(0, Math.Min(255, 255 * ContentRGB[X, Y].y));
                    byte B = (byte)Math.Max(0, Math.Min(255, 255 * ContentRGB[X, Y].z));
                    byte A = (byte)Math.Max(0, Math.Min(255, 255 * (m_ViewLinear ? ContentRGB[X, Y].w : ImageUtility.ColorProfile.Linear2sRGB(ContentRGB[X, Y].w))));

                    switch (m_ViewMode)
                    {
                    case VIEW_MODE.RGB:
                        *pScanline++ = B;
                        *pScanline++ = G;
                        *pScanline++ = R;
                        *pScanline++ = 0xFF;
                        break;

                    case VIEW_MODE.R:
                        *pScanline++ = R;
                        *pScanline++ = R;
                        *pScanline++ = R;
                        *pScanline++ = 0xFF;
                        break;

                    case VIEW_MODE.G:
                        *pScanline++ = G;
                        *pScanline++ = G;
                        *pScanline++ = G;
                        *pScanline++ = 0xFF;
                        break;

                    case VIEW_MODE.B:
                        *pScanline++ = B;
                        *pScanline++ = B;
                        *pScanline++ = B;
                        *pScanline++ = 0xFF;
                        break;

                    case VIEW_MODE.AO:
                        *pScanline++ = A;
                        *pScanline++ = A;
                        *pScanline++ = A;
                        *pScanline++ = 0xFF;
                        break;

                    case VIEW_MODE.AO_FROM_RGB:
                    {
                        float LinR  = ImageUtility.ColorProfile.sRGB2Linear(ContentRGB[X, Y].x);
                        float LinG  = ImageUtility.ColorProfile.sRGB2Linear(ContentRGB[X, Y].y);
                        float LinB  = ImageUtility.ColorProfile.sRGB2Linear(ContentRGB[X, Y].z);
                        float LinAO = (float)Math.Sqrt(LinR * LinR + LinG * LinG + LinB * LinB) * 0.57735026918962576450914878050196f;                                          // divided by sqrt(3)
                        A = (byte)Math.Max(0, Math.Min(255, 255 * ImageUtility.ColorProfile.Linear2sRGB(LinAO)));
                        *pScanline++ = A;
                        *pScanline++ = A;
                        *pScanline++ = A;
                        *pScanline++ = 0xFF;
                    }
                    break;

                    case VIEW_MODE.RGB_AO:
                    {
                        float LinR  = ImageUtility.ColorProfile.sRGB2Linear(ContentRGB[X, Y].x);
                        float LinG  = ImageUtility.ColorProfile.sRGB2Linear(ContentRGB[X, Y].y);
                        float LinB  = ImageUtility.ColorProfile.sRGB2Linear(ContentRGB[X, Y].z);
                        float LinAO = ContentRGB[X, Y].w;
                        LinR *= LinAO;
                        LinG *= LinAO;
                        LinB *= LinAO;
                        R     = (byte)Math.Max(0, Math.Min(255, 255 * ImageUtility.ColorProfile.Linear2sRGB(LinR)));
                        G     = (byte)Math.Max(0, Math.Min(255, 255 * ImageUtility.ColorProfile.Linear2sRGB(LinG)));
                        B     = (byte)Math.Max(0, Math.Min(255, 255 * ImageUtility.ColorProfile.Linear2sRGB(LinB)));
                        *pScanline++ = B;
                        *pScanline++ = G;
                        *pScanline++ = R;
                        *pScanline++ = 0xFF;
                    }
                    break;
                    }
                }
            }
            m_Bitmap.UnlockBits(LockedBitmap);

            Refresh();
        }
Esempio n. 3
0
        /// <summary>
        /// Rebuilds and assigns the bitmap for the output panel from the loaded image
        /// </summary>
        private void RebuildImage()
        {
            if ( m_BitmapXYZ == null )
                return;

            bool		sRGB = checkBoxsRGB.Checked;
            bool		SpatialCorrection = checkBoxSpatialLuminanceCorrection.Checked;

            ImageUtility.float4[,]	Image = new ImageUtility.float4[m_BitmapXYZ.Width,m_BitmapXYZ.Height];
            int		W = m_BitmapXYZ.Width;
            int		H = m_BitmapXYZ.Height;

            if ( checkBoxLuminance.Checked )
            {	// Convert into luminances only
                for ( int Y = 0; Y < H; Y++ )
                    for ( int X = 0; X < W; X++ )
                    {
                        float L = m_BitmapXYZ.ContentXYZ[X, Y].y;
                        if ( SpatialCorrection )
                            L*= m_CalibrationDatabase.GetSpatialLuminanceCorrectionFactor( (float) X / W, (float) Y / H );
                        if ( sRGB )
                            L = ImageUtility.ColorProfile.Linear2sRGB( L );

                        Image[X, Y].x = L;
                        Image[X, Y].y = L;
                        Image[X, Y].z = L;
                    }
            }
            else
            {	// RGB
                ImageUtility.float4[,]	Content = m_BitmapXYZ.ContentXYZ;

                if ( checkBoxSpatialLuminanceCorrection.Checked )
                {
                    Content = new ImageUtility.float4[m_BitmapXYZ.Width,m_BitmapXYZ.Height];
                    Array.Copy( m_BitmapXYZ.ContentXYZ, Content, Content.LongLength );
                    for ( int Y=0; Y < H; Y++ )
                        for ( int X=0; X < W; X++ )
                        {
                            ImageUtility.float4	XYZ = Content[X,Y];
                            ImageUtility.float3	xyY = ImageUtility.ColorProfile.XYZ2xyY( (ImageUtility.float3) XYZ );
                            xyY.z *= m_CalibrationDatabase.GetSpatialLuminanceCorrectionFactor( (float) X / W, (float) Y / H );
                            XYZ = new ImageUtility.float4( ImageUtility.ColorProfile.xyY2XYZ( xyY ), XYZ.w );
                            Content[X,Y] = XYZ;
                        }
                }

                // Build conversion profile
                ImageUtility.ColorProfile	Profile = new ImageUtility.ColorProfile(
                    ImageUtility.ColorProfile.Chromaticities.sRGB,													// Always use standard sRGB illuminant
                    sRGB ? ImageUtility.ColorProfile.GAMMA_CURVE.sRGB : ImageUtility.ColorProfile.GAMMA_CURVE.STANDARD,	// Either use sRGB linear toe or a standard gamma
                    sRGB ? ImageUtility.ColorProfile.GAMMA_EXPONENT_sRGB : 1.0f );									// Either use sRGB gamma or linear gamma

                // Convert
                Profile.XYZ2RGB( Content, Image );
            }

            outputPanel.Image = Image;
        }