private void Awake()
        {
            tracker = Session.GetComponentInChildren <ImageTrackerFrameFilter>();

            if (UseOfflineCache)
            {
                if (string.IsNullOrEmpty(OfflineCachePath))
                {
                    OfflineCachePath = Application.persistentDataPath + "/CloudRecognizerSample";
                }
                if (!Directory.Exists(OfflineCachePath))
                {
                    Directory.CreateDirectory(OfflineCachePath);
                }
                if (Directory.Exists(OfflineCachePath))
                {
                    var targetFiles = Directory.GetFiles(OfflineCachePath);
                    foreach (var file in targetFiles)
                    {
                        if (Path.GetExtension(file) == ".etd")
                        {
                            LoadOfflineTarget(file);
                        }
                    }
                }
            }
        }
Esempio n. 2
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        private void Awake()
        {
            imageTracker = Session.GetComponentInChildren <ImageTrackerFrameFilter>();
            cameraDevice = Session.GetComponentInChildren <VideoCameraDevice>();

            // targets from scene
            controllerNamecard = GameObject.Find("ImageTarget-namecard").GetComponent <ImageTargetController>();
            controllerIdback   = GameObject.Find("ImageTarget-idback").GetComponent <ImageTargetController>();
            imageTargetControllers[controllerNamecard] = false;
            imageTargetControllers[controllerIdback]   = false;
            AddTargetControllerEvents(controllerNamecard);
            AddTargetControllerEvents(controllerIdback);

            CreateTargets();

            var launcher = "AllSamplesLauncher";

            if (Application.CanStreamedLevelBeLoaded(launcher))
            {
                var button = BackButton.GetComponent <Button>();
                button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); });
            }
            else
            {
                BackButton.gameObject.SetActive(false);
            }
        }
Esempio n. 3
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        private void Awake()
        {
            imageTracker = Session.GetComponentInChildren <ImageTrackerFrameFilter>();
            cameraDevice = Session.GetComponentInChildren <VideoCameraDevice>();

            // targets from scene
            controllerNamecard = GameObject.Find("ImageTarget-namecard").GetComponent <ImageTargetController>();
            controllerIdback   = GameObject.Find("ImageTarget-idback").GetComponent <ImageTargetController>();
            imageTargetControllers[controllerNamecard] = false;
            imageTargetControllers[controllerIdback]   = false;
            AddTargetControllerEvents(controllerNamecard);
            AddTargetControllerEvents(controllerIdback);

            CreateTargets();
        }
Esempio n. 4
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        private void Awake()
        {
            tracker         = Session.GetComponentInChildren <ImageTrackerFrameFilter>();
            cloudRecognizer = Session.GetComponentInChildren <CloudRecognizerFrameFilter>();

            if (UseOfflineCache)
            {
                if (string.IsNullOrEmpty(OfflineCachePath))
                {
                    OfflineCachePath = Application.persistentDataPath + "/CloudRecognizerSample";
                }
                if (!Directory.Exists(OfflineCachePath))
                {
                    Directory.CreateDirectory(OfflineCachePath);
                }
                if (Directory.Exists(OfflineCachePath))
                {
                    var targetFiles = Directory.GetFiles(OfflineCachePath);
                    foreach (var file in targetFiles)
                    {
                        if (Path.GetExtension(file) == ".etd")
                        {
                            LoadOfflineTarget(file);
                        }
                    }
                }
            }

            cloudRecognizer.CloudUpdate += (status, targets) =>
            {
                if (cloudStatus != status)
                {
                    Debug.LogFormat("Cloud status changed: {0} with {1} targets", status, targets.Count);
                    cloudStatus = status;
                }

                foreach (var target in targets)
                {
                    var uid = target.uid();
                    if (loadedCloudTargetUids.Contains(uid))
                    {
                        continue;
                    }

                    LoadCloudTarget(target.Clone() as ImageTarget);
                }
            };
        }
Esempio n. 5
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        private void Awake()
        {
            tracker         = Session.GetComponentInChildren <ImageTrackerFrameFilter>();
            cloudRecognizer = Session.GetComponentInChildren <CloudRecognizerFrameFilter>();

            if (UseOfflineCache)
            {
                if (string.IsNullOrEmpty(OfflineCachePath))
                {
                    OfflineCachePath = Application.persistentDataPath + "/CloudRecognizerSample";
                }
                if (!Directory.Exists(OfflineCachePath))
                {
                    Directory.CreateDirectory(OfflineCachePath);
                }
                if (Directory.Exists(OfflineCachePath))
                {
                    var targetFiles = Directory.GetFiles(OfflineCachePath);
                    foreach (var file in targetFiles)
                    {
                        if (Path.GetExtension(file) == ".etd")
                        {
                            LoadOfflineTarget(file);
                        }
                    }
                }
            }

            var launcher = "AllSamplesLauncher";

            if (Application.CanStreamedLevelBeLoaded(launcher))
            {
                var button = BackButton.GetComponent <Button>();
                button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); });
            }
            else
            {
                BackButton.gameObject.SetActive(false);
            }
        }
Esempio n. 6
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    private void Awake()
    {
        imageTracker = Session.GetComponentInChildren <ImageTrackerFrameFilter>();
        cameraDevice = Session.GetComponentInChildren <VideoCameraDevice>();

        int power = 1;

        // targets from scene
        foreach (ImageTargetController control in Resources.FindObjectsOfTypeAll(typeof(ImageTargetController)))
        {
            imageTargetControllers.Add(control, false);
            AddTargetControllerEvents(control);
            controllerMap.Add(control, (int)Math.Pow(2, power)); // set controller to a bit number (power of 2)
            power++;
        }
        // calculate combination bits for each combo of symbols that trigger an artifact
        foreach (TwoSymbolArtifactLink link in linkMap)
        {
            int bit1 = controllerMap[link.symbol1];
            int bit2 = controllerMap[link.symbol2];
            link.comboBit = bit1 | bit2;
        }
    }