public override void enter() { GestureListener.ifDetectGesture = true; imageToUserMap = GameObject.FindWithTag("Canvas").GetComponent <ImageToUserMap> (); firstPanel = FirstPanel.Instance; initialize(); }
public override void enter() { GestureListener.ifDetectGesture = true; imageToUserMap = GameObject.FindWithTag("Canvas").GetComponent <ImageToUserMap> (); gameOverListener = GameOverListener.Instance; KinectManager.Instance.enabled = true; initialize(); }
// Use this for initialization void Start() { GameObject canvasObj = GameObject.FindWithTag("Canvas"); canvas = canvasObj.GetComponent <Canvas> (); panelCenter = canvasObj.GetComponent <PanelCenter> (); imageToUserMap = canvasObj.GetComponent <ImageToUserMap> (); imageToUserMap.kinectImg = kinectImg; sound = gameObject.GetComponent <AudioSource> (); sound.clip = menu; sound.Play(); }
public override void enter() { imageToUserMap = GameObject.FindWithTag("Canvas").GetComponent <ImageToUserMap> (); gameRule = Game2Rule.Instance; if (Singleton.gameType == EntityType.TimeGamePanelEntity) { MessageDispatcher.Instance.dispatchMessage(3.0f, EntityType.TimeGamePanelEntity, MessageType.Msg_GameStart, new Vector2(0, 0), 0); } else { MessageDispatcher.Instance.dispatchMessage(3.0f, EntityType.LifeGamePanelEntity, MessageType.Msg_GameStart, new Vector2(0, 0), 0); } imageToUserMap.kinectImg = gameRule.kinectImg; initIfFirstHandPos(); createMultiTrail(); createMultiCollider(); gameStartShow(); }