Esempio n. 1
0
 public override void enter()
 {
     GestureListener.ifDetectGesture = true;
     imageToUserMap = GameObject.FindWithTag("Canvas").GetComponent <ImageToUserMap> ();
     firstPanel     = FirstPanel.Instance;
     initialize();
 }
 public override void enter()
 {
     GestureListener.ifDetectGesture = true;
     imageToUserMap   = GameObject.FindWithTag("Canvas").GetComponent <ImageToUserMap> ();
     gameOverListener = GameOverListener.Instance;
     KinectManager.Instance.enabled = true;
     initialize();
 }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        GameObject canvasObj = GameObject.FindWithTag("Canvas");

        canvas                   = canvasObj.GetComponent <Canvas> ();
        panelCenter              = canvasObj.GetComponent <PanelCenter> ();
        imageToUserMap           = canvasObj.GetComponent <ImageToUserMap> ();
        imageToUserMap.kinectImg = kinectImg;
        sound      = gameObject.GetComponent <AudioSource> ();
        sound.clip = menu;
        sound.Play();
    }
Esempio n. 4
0
 public override void enter()
 {
     imageToUserMap = GameObject.FindWithTag("Canvas").GetComponent <ImageToUserMap> ();
     gameRule       = Game2Rule.Instance;
     if (Singleton.gameType == EntityType.TimeGamePanelEntity)
     {
         MessageDispatcher.Instance.dispatchMessage(3.0f, EntityType.TimeGamePanelEntity, MessageType.Msg_GameStart, new Vector2(0, 0), 0);
     }
     else
     {
         MessageDispatcher.Instance.dispatchMessage(3.0f, EntityType.LifeGamePanelEntity, MessageType.Msg_GameStart, new Vector2(0, 0), 0);
     }
     imageToUserMap.kinectImg = gameRule.kinectImg;
     initIfFirstHandPos();
     createMultiTrail();
     createMultiCollider();
     gameStartShow();
 }