public override void Run(RenderControl render)
        {
            // add a plane
            var mMaterial1 = MeshPhongMaterial.Create("phong.texture");

            mMaterial1.SetFaceSide(EnumFaceSide.DoubleSide);
            var texture = ImageTexture2D.Create(GetResourcePath("textures/bricks2.jpg"));

            mMaterial1.SetColorMap(texture);

            var plane     = GeometryBuilder.CreatePlane(500, 500);
            var planeNode = new PrimitiveSceneNode(plane, mMaterial1);

            planeNode.SetTransform(Matrix4.makeTranslation(new Vector3(0, 0, -2.5f)));
            planeNode.SetPickable(false);

            render.ShowSceneNode(planeNode);



            mDevice = new PrimitiveSceneNode(GeometryBuilder.CreateSphere(5), null);
            render.ShowSceneNode(mDevice);

            mCome = new RigidAnimation();
            mCome.Add(new MoveAnimationClip(mDevice, mWorkingPosition, 0, 5));

            mGo = new RigidAnimation();
            mGo.Add(new MoveAnimationClip(mDevice, new Vector3(-200, -200, 0), 0, 5));
        }
        public override void Run(RenderControl render)
        {
            // Create material
            var mMaterial1 = MeshPhongMaterial.Create("phong.texture");

            mMaterial1.SetFaceSide(EnumFaceSide.DoubleSide);
            var texture = ImageTexture2D.Create(GetResourcePath("textures/bricks2.jpg"));

            mMaterial1.SetColorMap(texture);

            var plane     = GeometryBuilder.CreatePlane(500, 500);
            var planeNode = new PrimitiveSceneNode(plane, mMaterial1);

            planeNode.SetTransform(Matrix4.makeTranslation(new Vector3(0, 0, -100)));
            render.ShowSceneNode(planeNode);

            var box     = GeometryBuilder.CreateBox(100, 100, 200);
            var boxNode = new PrimitiveSceneNode(box, mMaterial1);

            render.ShowSceneNode(boxNode);

            var sphere     = GeometryBuilder.CreateSphere(50, 32, 32);
            var sphereNode = new PrimitiveSceneNode(sphere, mMaterial1);

            sphereNode.SetTransform(Matrix4.makeTranslation(new Vector3(0, 0, 150)));

            render.ShowSceneNode(sphereNode);
        }
Esempio n. 3
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        public override bool Execute(UICommandContext ctx)
        {
            OpenFileDialog dlg = new OpenFileDialog();

            dlg.Filter = "Image Files(*.jpg;*.png)|*.jpg;*.png";
            if (dlg.ShowDialog() == DialogResult.OK)
            {
                var bkg = new ImageBackground(ImageTexture2D.Create(dlg.FileName));
                ctx.RenderView.GetViewer().SetBackground(bkg);
            }
            return(true);
        }
Esempio n. 4
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        private void backgroundImageToolStripMenuItem_Click(object sender, EventArgs e)
        {
            OpenFileDialog dlg = new OpenFileDialog();

            dlg.Filter = "Image files (*.png;*.jpg)|*.png;*.jpg";
            if (dlg.ShowDialog() != DialogResult.OK)
            {
                return;
            }

            var texture    = ImageTexture2D.Create(dlg.FileName);
            var background = new ImageBackground(texture);

            mRenderView.GetViewer().SetBackground(background);
        }
        public override void Run(RenderControl render)
        {
            // prepare points data
            const int COUNT  = 300;
            var       buffer = new Float32Buffer(0);

            buffer.Reserve(COUNT * 3);

            var colors = new Float32Buffer(0);

            Random random = new Random();

            for (int i = 0; i < COUNT; i++)
            {
                float x = 2000 * (float)random.NextDouble() - 1000;
                float y = 2000 * (float)random.NextDouble() - 1000;
                float z = 2000 * (float)random.NextDouble() - 1000;

                buffer.Append(x, y, z);
                colors.Append((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble());
            }

            var primitive = GeometryBuilder.CreatePoints(new Float32Array(buffer), new Float32Array(colors));

            // prepare point material
            var material = PointsMaterial.Create("points-material");

            material.SetSizeAttenuation(false);
            material.SetPointSize(15.0f);
            material.SetColorMap(ImageTexture2D.Create(GetResourcePath("textures/snowflake7_alpha.png")));
            material.SetTransparent(true);

            // enable vertex color
            material.GetTemplate().SetVertexColors(true);


            // add to scene
            var node = new PrimitiveSceneNode(primitive, material);

            node.SetPickable(false);
            render.ShowSceneNode(node);
        }
Esempio n. 6
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        public override void Run(RenderControl render)
        {
            mMaterial1 = MeshPhongMaterial.Create("phong.texture");
            mMaterial1.SetColor(new Vector3(1, 0, 1));

            var texture = ImageTexture2D.Create(GetResourcePath("textures/bricks2.jpg"));

            texture.SetRepeat(new Vector2(2.0f, 2.0f));
            texture.UpdateTransform();

            mMaterial1.SetColorMap(texture);

            var shape = ShapeBuilder.MakeBox(GP.XOY(), 4, 4, 8);

            mNode = BrepSceneNode.Create(shape, mMaterial1, null);

            mMaterial2 = MeshPhongMaterial.Create("phong.texture");
            var texture2 = ImageTexture2D.Create(GetResourcePath("textures/water.png"));

            mMaterial2.SetColorMap(texture2);


            render.ShowSceneNode(mNode);
        }