/* Handles the event related to an image having been taken and waiting for processing. */
        private void OnImageReadyEventCallback()
        {
            /* Acquire the image from the image provider. Only show the latest image. The camera may acquire images faster than images can be displayed*/
            ImageProvider.Image image = m_imageProvider.GetLatestImage();

            /* Check if the image has been removed in the meantime. */
            if (image != null)
            {
                /* Check if the image is compatible with the currently used bitmap. */
                if (BitmapFactory.IsCompatible(m_bitmap, image.Width, image.Height, image.Color))
                {
                    /* Update the bitmap with the image data. */
                    BitmapFactory.UpdateBitmap(m_bitmap, image.Buffer, image.Width, image.Height, image.Color);
                    Finish = true;
                }
                else /* A new bitmap is required. */
                {
                    BitmapFactory.CreateBitmap(out m_bitmap, image.Width, image.Height, image.Color);
                    BitmapFactory.UpdateBitmap(m_bitmap, image.Buffer, image.Width, image.Height, image.Color);
                    Finish = true;
                }
                /* The processing of the image is done. Release the image buffer. */
                m_imageProvider.ReleaseImage();
                /* The buffer can be used for the next image grabs. */
            }
        }
Esempio n. 2
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        /* Handles the event related to an image having been taken and waiting for processing. */
        private void OnImageReadyEventCallback()
        {
            try
            {
                lock (sny_Obj)
                {
                    //bGrabDone = false;
                    System.Threading.Thread.Sleep(3);
                    /* Acquire the image from the image provider. Only show the latest image. The camera may acquire images faster than images can be displayed*/
                    ImageProvider.Image image = m_imageProvider.GetLatestImage();

                    /* Check if the image has been removed in the meantime. */
                    if (image != null)
                    {
                        mhalcon_image2.GenEmptyObj();
                        mhalcon_image1.GenEmptyObj();

                        if (IsCompatible(m_bitmap, image.Width, image.Height, image.Color))
                        {
                            mhalcon_image2 = UpdateBitmap(m_bitmap, image.Buffer, image.Width, image.Height, image.Color);
                            mhalcon_image1 = UpdateBitmap(m_bitmap, image.Buffer, image.Width, image.Height, image.Color);
                            // mCGigecamera.GenertateGrayBitmap(mhalcon_image, out mm_bitmap);
                            /* To show the new image, request the display control to update itself. */
                            //pictureBox1.Refresh();
                        }
                        else
                        {
                            CreateBitmap(out m_bitmap, image.Width, image.Height, image.Color);
                            mhalcon_image2 = UpdateBitmap(m_bitmap, image.Buffer, image.Width, image.Height, image.Color);
                            mhalcon_image1 = UpdateBitmap(m_bitmap, image.Buffer, image.Width, image.Height, image.Color);
                        }
                        ImgHeight = image.Height;
                        ImgWidth  = image.Width;
                        /* The processing of the image is done. Release the image buffer. */
                        m_imageProvider.ReleaseImage();
                        //BitmapData bmpData = m_bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, bitmap.PixelFormat);
                        /* Get the pointer to the bitmap's buffer. */
                        //IntPtr ptrBmp = bmpData.Scan0;

                        OnImageReadyEvent();
                    }
                    while (!bGrabDone)
                    {
                        Thread.Sleep(5);
                    }


                    Thread.Sleep(10);
                }
            }
            catch (Exception)
            {
                //ShowException(e, m_imageProvider.GetLastErrorMessage());
            }
        }
Esempio n. 3
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        /* Handles the event related to an image having been taken and waiting for processing. */
        private void OnImageReadyEventCallback()
        {
            if (InvokeRequired)
            {
                /* If called from a different thread, we must use the Invoke method to marshal the call to the proper thread. */
                BeginInvoke(new ImageProvider.ImageReadyEventHandler(OnImageReadyEventCallback));
                return;
            }

            try
            {
                /* Acquire the image from the image provider. Only show the latest image. The camera may acquire images faster than images can be displayed*/
                ImageProvider.Image image = m_imageProvider.GetLatestImage();

                /* Check if the image has been removed in the meantime. */
                if (image != null)
                {
                    /* Check if the image is compatible with the currently used bitmap. */
                    if (BitmapFactory.IsCompatible(m_bitmap, image.Width, image.Height, image.Color))
                    {
                        /* Update the bitmap with the image data. */
                        BitmapFactory.UpdateBitmap(m_bitmap, image.Buffer, image.Width, image.Height, image.Color);
                        /* To show the new image, request the display control to update itself. */
                        pictureBox.Refresh();
                    }
                    else /* A new bitmap is required. */
                    {
                        BitmapFactory.CreateBitmap(out m_bitmap, image.Width, image.Height, image.Color);
                        BitmapFactory.UpdateBitmap(m_bitmap, image.Buffer, image.Width, image.Height, image.Color);
                        /* We have to dispose the bitmap after assigning the new one to the display control. */
                        Bitmap bitmap = pictureBox.Image as Bitmap;
                        /* Provide the display control with the new bitmap. This action automatically updates the display. */
                        pictureBox.Image = m_bitmap;
                        if (bitmap != null)
                        {
                            /* Dispose the bitmap. */
                            bitmap.Dispose();
                        }
                    }
                    /* The processing of the image is done. Release the image buffer. */
                    m_imageProvider.ReleaseImage();
                    /* The buffer can be used for the next image grabs. */
                }
            }
            catch (Exception e)
            {
                ShowException(e, m_imageProvider.GetLastErrorMessage());
            }
        }
        /// <summary>
        /// 影像擷取完成通知
        /// </summary>
        private void OnImageReadyEventCallback()
        {
            try
            {
                /* Acquire the image from the image provider. Only show the latest image. The camera may acquire images faster than images can be displayed*/
                ImageProvider.Image image = m_imageProvider.GetLatestImage();

                /* Check if the image has been removed in the meantime. */
                if (image != null)
                {
                    //利用 GC Handle , 釘住記憶體不讓釋放,取得該記憶體位址
                    GCHandle pinnedArray = GCHandle.Alloc(image.Buffer, GCHandleType.Pinned);
                    IntPtr   pointer     = pinnedArray.AddrOfPinnedObject();
                    try
                    {
                        //'byte', 'complex', 'cyclic', 'direction', 'int1', 'int2', 'int4', 'int8', 'real', 'uint2'
                        var    imgType = "byte";
                        HImage img     = new HImage(imgType, image.Width, image.Height, pointer);

                        if (GrabImageChanged != null)
                        {
                            GrabImageChanged(m_imageProvider
                                             , new System.ComponentModel.ProgressChangedEventArgs(1, img));
                        }
                    }
                    catch (Exception ex)
                    {
                        errorNotify(ex);
                    }
                    finally
                    {
                        //用完要釋放,否則該記憶體不會被回收
                        pinnedArray.Free();
                    }

                    /* The processing of the image is done. Release the image buffer. */
                    m_imageProvider.ReleaseImage();
                    /* The buffer can be used for the next image grabs. */
                }
            }
            catch (Exception e)
            {
                OnGrabErrorEventCallback(e, m_imageProvider.GetLastErrorMessage());
            }
        }
Esempio n. 5
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        private void imageProvider_ImageReadyEvent()
        {
            // Consume the Pylon queue (no copy).
            ImageProvider.Image pylonImage = imageProvider.GetLatestImage();
            if (pylonImage == null)
            {
                return;
            }

            ComputeDataRate(pylonImage.Buffer.Length);

            if (FrameProduced != null)
            {
                FrameProduced(this, new FrameProducedEventArgs(pylonImage.Buffer, pylonImage.Buffer.Length));
            }

            imageProvider.ReleaseImage();
        }
Esempio n. 6
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        private void imageProvider_ImageReadyEvent()
        {
            ImageProvider.Image pylonImage = imageProvider.GetLatestImage();

            if (pylonImage == null)
            {
                waitHandle.Set();
                return;
            }

            image = null;
            BitmapFactory.CreateBitmap(out image, pylonImage.Width, pylonImage.Height, pylonImage.Color);
            BitmapFactory.UpdateBitmap(image, pylonImage.Buffer, pylonImage.Width, pylonImage.Height, pylonImage.Color);
            imageProvider.ReleaseImage();

            if (image != null)
            {
                int bufferSize = ImageFormatHelper.ComputeBufferSize(image.Width, image.Height, Kinovea.Services.ImageFormat.RGB24);
                imageDescriptor = new ImageDescriptor(Kinovea.Services.ImageFormat.RGB24, image.Width, image.Height, true, bufferSize);
            }

            waitHandle.Set();
        }
Esempio n. 7
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        private void imageProvider_ImageReadyEvent()
        {
            // Consume the Pylon queue (no copy).
            ImageProvider.Image pylonImage = imageProvider.GetLatestImage();
            if (pylonImage == null)
            {
                return;
            }

            if (finishline.Enabled)
            {
                bool flush = finishline.Consolidate(pylonImage.Buffer);
                imageProvider.ReleaseImage();

                if (flush)
                {
                    ComputeDataRate(finishline.BufferOutput.Length);

                    if (FrameProduced != null)
                    {
                        FrameProduced(this, new FrameProducedEventArgs(finishline.BufferOutput, finishline.BufferOutput.Length));
                    }
                }
            }
            else
            {
                ComputeDataRate(pylonImage.Buffer.Length);

                if (FrameProduced != null)
                {
                    FrameProduced(this, new FrameProducedEventArgs(pylonImage.Buffer, pylonImage.Buffer.Length));
                }

                imageProvider.ReleaseImage();
            }
        }
Esempio n. 8
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        /// <summary>
        /// Handles buffer updating from Managed Camera.
        /// </summary>
        public void HandleBufferUpdate(ImageProvider imageProvider)
        {
            image = imageProvider.GetLatestImage();

            var ImageObject = _buffer [_bufferIndex];

            if (image != null)
            {
                if (BitmapFactory.IsCompatible(ImageObject, image.Width, image.Height, image.Color))
                {
                    BitmapFactory.UpdateBitmap(ImageObject, image.Buffer, image.Width, image.Height, image.Color);
                }
                else
                {
                    BitmapFactory.CreateBitmap(out Bitmap b, image.Width, image.Height, image.Color);
                    BitmapFactory.UpdateBitmap(b, image.Buffer, image.Width, image.Height, image.Color);

                    _buffer [_bufferIndex] = b;

                    /*BitmapFactory.CreateBitmap (out Bitmap bitmap, image.Width, image.Height, image.Color);
                     * BitmapFactory.UpdateBitmap (bitmap, image.Buffer, image.Width, image.Height, image.Color);
                     */


                    //pictureBox.InvokeSet (bitmap);
                }

                _bufferIndex++;



                if (_bufferIndex >= _buffer.Length)
                {
                    _bufferIndex = 0;
                }



                imageProvider.ReleaseImage();

                // First check for preview saving, then call the function because:
                //		Function increases the FPS Counter for next calls.
                if (!onPreviewSaving)
                {
                    if (master.ShouldDrawOnBufferUpdate())
                    {
                        var pictureIndex = _bufferIndex - 1;

                        if (pictureIndex < 0)
                        {
                            pictureIndex = _buffer.Length - 1;
                        }

                        DrawPreviewImage(_buffer [pictureIndex]);
                    }
                }

                /*if (FpsLimit > 1 && !project.Started && !onPreviewSaving) {
                 *
                 *      fpsCounter++;
                 *
                 *      if (fpsCounter >= FpsLimit) {
                 *
                 *              OnPreviewImageReadyHandler ();
                 *
                 *              fpsCounter = 0;
                 *
                 *      }
                 * }
                 * else if (FpsLimit > 0 && !project.Started && !onPreviewSaving) {
                 *
                 *      OnPreviewImageReadyHandler ();
                 *
                 * }*/
            }
        }