/// <summary> /// fade out /// </summary> public void FadeOut(double time = 0) { StillHitPicec.FadeOut(time); }
/// <summary> /// 結束 /// </summary> public void FadeOut(double time = 0) { _approachHitPicec.FadeOut(time); }
/// <summary> /// 結束 /// </summary> public override void FadeOut(double time = 0) { ApproachHitPicec.FadeOut(time); }