Esempio n. 1
0
        //Retrieves the bitmap with the matching resource name
        static public CanvasBitmap getImageByName(string resourceName)
        {
            //The result
            CanvasBitmap result = null;

            //If initialized
            if (initialized)
            {
                //For each loaded image
                for (int index = 0; index < loadedImages.Count; index++)
                {
                    //Get the current image
                    ImageManagerResource currentImageResource = loadedImages[index];

                    //If the resource name matches
                    if (resourceName.Equals(currentImageResource.name))
                    {
                        //Set the result
                        result = currentImageResource.image;

                        //End the loop
                        break;
                    }
                }
            }

            //Return the result
            return(result);
        }
Esempio n. 2
0
        //Loads an image at the given path
        static public void LoadImage(string resourceName, string path)
        {
            //If initialized
            if (initialized)
            {
                //The loaded image
                CanvasBitmap image = null;

                //Create and start a timer
                Stopwatch timer = new Stopwatch();
                timer.Start();

                //Begin loading image
                IAsyncOperation <CanvasBitmap> loadingOperation = CanvasBitmap.LoadAsync(canvasControl, path, 50);

                //Until loading is completed or times out
                while (loadingOperation.Status != AsyncStatus.Completed && timer.ElapsedMilliseconds < LOADING_TIMEOUT)
                {
                    //Wait
                }

                //Stop the timer
                timer.Stop();

                //Retrieve the image
                image = loadingOperation.GetResults();

                //Create a new image resource
                ImageManagerResource resource = new ImageManagerResource();
                resource.name  = resourceName;
                resource.path  = path;
                resource.image = image;

                //Add the new resource to the index
                loadedImages.Add(resource);
            }
        }