public override void Render(WorldWind.DrawArgs drawArgs) { lock (this) { if (m_oLayer != null) { m_oLayer.Render(drawArgs); } } }
/// <summary> /// 渲染当前图层 /// </summary> /// <param name="drawArgs"></param> public void Render(DrawArgs drawArgs) { if (imagelyr == null) { return; } if (!IsOn) { return; } if (!imagelyr.Initialized) { imagelyr.Initialize(drawArgs); } imagelyr.Render(drawArgs); }