Esempio n. 1
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    private void DisplayBackGround()
    {
        var sceneId = LoadingPresenter.Instance.sceneId.Fetch();
        var config  = MapConfig.Get(sceneId);

        m_BackGround.SetSprite(config.backGround);
    }
Esempio n. 2
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    private void DisplayBaseInfo()
    {
        var config = WorldBossConfig.Get(bossBrief.bossId);

        m_BossName.SetText(config.name);
        m_Level.SetText(config.level);
        m_Icon.SetSprite(config.icon);
    }
Esempio n. 3
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 static int SetSprite(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         ImageEx obj  = (ImageEx)ToLua.CheckObject <ImageEx>(L, 1);
         string  arg0 = ToLua.CheckString(L, 2);
         string  arg1 = ToLua.CheckString(L, 3);
         obj.SetSprite(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 4
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    public void Init(AbilityCastType castType, Ability ability, Action <AbilityCastType> downAction
                     , Action <AbilityCastType, Vector2> dragAction, Action <AbilityCastType> upAction)
    {
        m_joystick.name   = "JoystickSkillItem" + castType.ToString();
        m_downAction      = downAction;
        m_dragAction      = dragAction;
        m_upAction        = upAction;
        m_ability         = ability;
        m_skillID         = ability.ID;
        m_abilityCastType = castType;

        skillItem skillItem = skillTable.Instance.GetTableItem(m_skillID);
        string    iconName  = skillItem.icon;

        iconName = "skill/" + iconName;//todo 导出动态图片映射表
        ImageEx ImgIcon = (ImageEx)UI["ImgIcon"];

        ImgIcon.SetSprite(iconName);

        m_txtCD     = (TextMeshProUGUI)UI["TxtCD"];
        m_imgCDMask = (Image)UI["ImgCDMask"];

        SetCDState();
    }
Esempio n. 5
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    public void Display(int skillId)
    {
        var config = SkillConfig.Get(skillId);

        m_Icon.SetSprite(config.icon);
    }