Esempio n. 1
0
        /// <summary>
        /// Creates and add 2 layers for ImageBrush background
        /// </summary>
        /// <param name="fullArea">The full area available (includes the border)</param>
        /// <param name="insideArea">The "inside" of the border (excludes the border)</param>
        /// <param name="layer">The layer in which the image layers will be added</param>
        /// <param name="sublayers">List of layers to keep all references</param>
        /// <param name="insertionIndex">Where in the layer the new layers will be added</param>
        /// <param name="imageBrush">The ImageBrush containing all the image properties (UIImage, Stretch, AlignmentX, etc.)</param>
        /// <param name="fillMask">Optional mask layer (for when we use rounded corners)</param>
        private static void CreateImageBrushLayers(CGRect fullArea, CGRect insideArea, CALayer layer, List <CALayer> sublayers, ref int insertionIndex, ImageBrush imageBrush, CAShapeLayer fillMask)
        {
            var uiImage = imageBrush.ImageSource.ImageData;

            // This layer is the one we apply the mask on. It's the full size of the shape because the mask is as well.
            var imageContainerLayer = new CALayer
            {
                Frame           = fullArea,
                Mask            = fillMask,
                BackgroundColor = new CGColor(0, 0, 0, 0),
                MasksToBounds   = true,
            };

            var imageFrame = imageBrush.GetArrangedImageRect(uiImage.Size, insideArea).ToCGRect();

            // This is the layer with the actual image in it. Its frame is the inside of the border.
            var imageLayer = new CALayer
            {
                Contents      = uiImage.CGImage,
                Frame         = imageFrame,
                MasksToBounds = true,
            };

            imageContainerLayer.AddSublayer(imageLayer);
            sublayers.Add(imageLayer);

            layer.InsertSublayer(imageContainerLayer, insertionIndex++);
            sublayers.Add(imageContainerLayer);
        }
Esempio n. 2
0
        private static Rect CreateImageLayer(Compositor compositor, CompositeDisposable disposables, Thickness borderThickness, Rect adjustedArea, CompositionSpriteShape backgroundShape, Rect backgroundArea, ImageBrush imgBackground)
        {
            imgBackground.Subscribe(imageData =>
            {
                if (imageData.Error is null)
                {
                    var surfaceBrush = compositor.CreateSurfaceBrush(imageData.Value);

                    var sourceImageSize = new Size(imageData.Value.Image.Width, imageData.Value.Image.Height);

                    // We reduce the adjustedArea again so that the image is inside the border (like in Windows)
                    var imageArea = adjustedArea.DeflateBy(borderThickness);

                    backgroundArea = imgBackground.GetArrangedImageRect(sourceImageSize, imageArea);

                    // surfaceBrush.Offset = new Vector2((float)imageFrame.Left, (float)imageFrame.Top);
                    var matrix = Matrix3x2.CreateScale((float)(backgroundArea.Width / sourceImageSize.Width), (float)(backgroundArea.Height / sourceImageSize.Height));
                    matrix    *= Matrix3x2.CreateTranslation((float)backgroundArea.Left, (float)backgroundArea.Top);

                    if (imgBackground.Transform != null)
                    {
                        matrix *= imgBackground.Transform.ToMatrix(new Point());
                    }

                    surfaceBrush.TransformMatrix = matrix;

                    backgroundShape.FillBrush = surfaceBrush;
                }
                else
                {
                    backgroundShape.FillBrush = null;
                }
            }).DisposeWith(disposables);
            return(backgroundArea);
        }