private static void UpdateJoystickActionState(ImGuiIOPtr io, ImGuiNavInput action) { io.NavInputs[(int)action] = Joystick.IsButtonPressed(s_joystickId, s_joystickMapping[(int)action]) ? 1 : 0; }
private static void UpdateJoystickActionState(ImGuiIOPtr io, ImGuiNavInput action) { var isPressed = Joystick.IsButtonPressed(JoystickId, _joystickMapping[(int)action]); io.NavInputs[(int)action] = isPressed ? 1f : 0f; }