Esempio n. 1
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    public override void Init(ImGuiIOPtr io)
    {
        // instead of calling base.Init(io) to setup the font, we'll do it ourselves

        // add font directly from the filesystem, not a resource
        io.Fonts.AddFontFromFileTTF("Hack-Regular.ttf", 16);
        io.Fonts.AddFontDefault(); // just for comparison
        ImGuiGD.RebuildFontAtlas();
    }
Esempio n. 2
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    public override void _Ready()
    {
        // connect the signal in code or in the editor
        // GetNode<ImGuiNode>("/root/Control/ImGui").Connect("IGLayout", this, nameof(_onLayout));

        iconTexture   = GD.Load <Texture>("res://icon.png");
        iconTextureId = ImGuiGD.BindTexture(iconTexture);
        filter        = (iconTexture.Flags & (uint)Texture.FlagsEnum.Filter) != 0;
        iconSize      = (int)iconTexture.GetSize().x;

        ImGui.GetIO().ConfigFlags |= ImGuiConfigFlags.NavEnableGamepad;
    }
Esempio n. 3
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 public override void _ExitTree()
 {
     ImGuiGD.UnbindTexture(iconTextureId);
 }