public void Draw(ShaderEditorGraph graph) { ImDrawListPtr list = ImGui.GetWindowDrawList(); list.AddCircle(new Vector2(0.5f, 0.5f), 0.5f, 0, 8, 1.0f); list.AddLine(new Vector2(0.0f, 0.0f), new Vector2(10.0f, 10.0f), 1); }
public void Draw(ShaderEditorGraph graph) { ImDrawListPtr list = ImGui.GetWindowDrawList(); list.AddCircle(new Vector2(0.5f, 0.5f), 0.5f, 0); }