Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (Time.time > nextSpawn)
        {
            if (numberOfEnemies <= maxEnemies)
            {
                nextSpawn    = Time.time + spawnRate;
                randomX      = Random.Range(minX, maxX);
                placeToSpawn = new Vector2(randomX, transform.position.y);
                numberOfEnemies++;

                GameObject obj = Instantiate(enemy, placeToSpawn, Quaternion.identity) as GameObject;
                obj.GetComponent <Collider2D>().enabled = false;
                obj.GetComponent <Collider2D>().enabled = true;

                IgnoreCollision ignore = obj.GetComponent <IgnoreCollision>();
                ignore.others.Add(obj.GetComponent <Collider2D>());
                ignore.other = Hero.Instance.GetComponent <Collider2D>();
                ignore.ignoreCollision();

                Collider2D   colliderChild = obj.GetComponentInChildren <Collider2D>();
                GameObject[] edges         = GameObject.FindGameObjectsWithTag("Edge");

                foreach (GameObject edge in edges)
                {
                    if (edge.name.ToLower().Contains("left"))
                    {
                        obj.GetComponent <Enemy>().leftEdge = edge.GetComponent <Transform>();
                    }
                    if (edge.name.ToLower().Contains("right"))
                    {
                        obj.GetComponent <Enemy>().rightEdge = edge.GetComponent <Transform>();
                    }
                }

                colliderChild.enabled = false;
                colliderChild.enabled = true;
            }
        }
    }