Esempio n. 1
0
 /// <summary>
 /// 加入墙体
 /// </summary>
 public void AddWall(IggWall w)
 {
     if (m_lWall == null)
     {
         m_lWall = new List <IggWall>();
     }
     m_lWall.Add(w);
 }
Esempio n. 2
0
    public void AddLife(LifeProperty l)
    {
        m_beams.Add(l);
        if (l.GetLife() is IggFloor)
        {
            IggFloor f = l.GetLife()  as IggFloor;
            f.AddCorner(this);
        }
        if (l.GetLife()  is IggWall)
        {
            IggWall w = l.GetLife()  as IggWall;

            w.AddCorner(this);
        }
    }
Esempio n. 3
0
    /// <summary>
    /// 获取格子的墙体,并添加到列表中
    /// </summary>
    /// <param name="Start">起始格子位置</param>
    /// <param name="End">结束点格子位置</param>
    /// <returns>返回墙列表</returns>
    private static void AddWall(ref List <IggWall> WallList, int Layer, int Unit)
    {
        if (WallList == null)
        {
            WallList = new List <IggWall>();
        }
        MapGrid m = GetMG(Layer, Unit);

        if (m != null)
        {
            IggWall w = m.GetWall();
            if (w != null && WallList.Contains(w) == false)
            {
                WallList.Add(w);
            }
        }
    }