Inheritance: MonoBehaviour
Esempio n. 1
0
    public override Node SetUp_Tree()
    {
        Node idling    = new Idling();
        Node running   = new Running();
        Node crouching = new Crouching();
        Node jumping   = new Jumping();
        Node falling   = new Falling();

        Node nonAttacked = Node_Selector.Create(crouching, running, idling, jumping, falling);

        Node attacked = new Attacked();

        return(Node_Selector.Create(attacked, nonAttacked));
    }
Esempio n. 2
0
 public MarioEntity(Vector2 location, EventSoundEffects sounds)
 {
     Sounds          = sounds;
     WonGame         = false;
     Factory         = new MarioFactory();
     PowerState      = new MarioStandardState(this);
     ActionState     = new Idling(this);
     Facing          = true;
     Sprite          = Factory.MarioSprite(PowerState, ActionState, Facing, location);
     SpritePosition  = location;
     SpriteVelocity  = new Vector2(0, 0);
     EntityCollision = new MarioCollision(this);
     Live            = 3;
 }