public void Execute(Player player)
    {
        textSS.enabled = false;
        IdlePlayerState idleState = new IdlePlayerState();

        idleState.Enter(player);
    }
 public void Execute(Player player)
 {
     if (Physics2D.Raycast(rbPlayer.transform.position, Vector2.down, 0.5f))
     {
         IdlePlayerState idleState = new IdlePlayerState();
         idleState.Enter(player);
     }
 }
    public void Execute(Player player)
    {
        IdlePlayerState idleState = new IdlePlayerState();

        idleState.Enter(player);
    }