public void Enter(Machine machine) { machine.Utility.EquipmentSettings = machine.Utility.LoadEquipmentSettings(); if (BuffingEquipment.Count.Equals(0) && machine.Core.CharacterFilter.Name.Equals(machine.BuffingCharacter)) { foreach (Equipment item in machine.Utility.EquipmentSettings.BuffingEquipment) { BuffingEquipment.Add(item, false); } } if (IdleEquipment.Count.Equals(0) && machine.Core.CharacterFilter.Name.Equals(machine.BuffingCharacter)) { foreach (Equipment item in machine.Utility.EquipmentSettings.IdleEquipment) { IdleEquipment.Add(item, true); } } using (WorldObjectCollection wands = machine.Core.WorldFilter.GetInventory()) { wands.SetFilter(new ByObjectClassFilter(ObjectClass.WandStaffOrb)); foreach (WorldObject wand in wands) { machine.Core.Actions.RequestId(wand.Id); } } }
public void Exit(Machine machine) { if (machine.NextState == Idle.GetInstance) { BuffingEquipment.Clear(); IdleEquipment.Clear(); RingEquipped = false; BraceletEquipped = false; } }
public void Process(Machine machine) { if (machine.Enabled) { if (machine.SpellsToCast.Count > 0 || !machine.IsBuffed) { if (FullyEquipped) { if (!machine.IsBuffed && machine.Core.CharacterFilter.Name.Equals(machine.BuffingCharacter)) { machine.NextState = SelfBuffing.GetInstance; } else { machine.NextState = Casting.GetInstance; } } else if (BuffingEquipment.Count.Equals(0) || !machine.CurrentRequest.RequestType.Equals(RequestType.Buff)) { using (WorldObjectCollection wands = machine.Core.WorldFilter.GetInventory()) { wands.SetFilter(new ByObjectClassFilter(ObjectClass.WandStaffOrb)); if (wands.Count.Equals(0)) { machine.ChatManager.Broadcast("Oops, my owner didn't give me a wand I can equip. I'm cancelling this request."); machine.SpellsToCast.Clear(); machine.NextState = Idle.GetInstance; } foreach (WorldObject wand in wands) { if (wand.Values(LongValueKey.EquippedSlots) > 0) { FullyEquipped = true; IdleEquipped = true; break; } } if (!FullyEquipped) { foreach (WorldObject wand in wands) { if (CanWield(machine, wand) && machine.Core.Actions.BusyState.Equals(0)) { machine.Core.Actions.AutoWield(wand.Id); break; } } } } } else // equip the entire suit { foreach (KeyValuePair <Equipment, bool> item in IdleEquipment) { if (machine.Core.Actions.BusyState.Equals(0)) { if (IdleEquipment[item.Key].Equals(true)) { if (!BuffingEquipment.ContainsKey(item.Key)) { machine.Core.Actions.MoveItem(item.Key.Id, machine.Core.CharacterFilter.Id); } else { if (item.Key.ObjectClass.Equals(ObjectClass.Clothing.ToString())) { BuffingEquipment[item.Key] = true; } } IdleEquipment[item.Key] = false; } } } foreach (KeyValuePair <Equipment, bool> item in BuffingEquipment) { if (machine.Core.Actions.BusyState.Equals(0) && !item.Value) { if ((item.Key.EquipMask & (int)Ring) == (int)Ring) { if (!RingEquipped) { RingEquipped = true; machine.Core.Actions.AutoWield(item.Key.Id, (int)EquipMask.RightRing, 0, 1, 1, 1); } else { machine.Core.Actions.AutoWield(item.Key.Id, (int)EquipMask.LeftRing, 0, 1, 1, 1); } } else if ((item.Key.EquipMask & (int)Bracelet) == (int)Bracelet) { if (!BraceletEquipped) { BraceletEquipped = true; machine.Core.Actions.AutoWield(item.Key.Id, (int)EquipMask.RightBracelet, 0, 1, 1, 1); } else { machine.Core.Actions.AutoWield(item.Key.Id, (int)EquipMask.LeftBracelet, 0, 1, 1, 1); } } else if (item.Key.ObjectClass.Equals(ObjectClass.Clothing.ToString())) { machine.Core.Actions.UseItem(item.Key.Id, 0); } else { machine.Core.Actions.AutoWield(item.Key.Id, item.Key.EquipMask, 0, 1, 1, 1); } BuffingEquipment[item.Key] = true; } } FullyEquipped = true; foreach (KeyValuePair <Equipment, bool> item in BuffingEquipment) { if (item.Value == false) { FullyEquipped = false; break; } } if (FullyEquipped) { IdleEquipped = false; } } } else // done casting/buffing - remove suit { if (FullyEquipped) { if (BuffingEquipment.Count > 0 && machine.CurrentRequest.RequestType.Equals(RequestType.Buff)) { foreach (KeyValuePair <Equipment, bool> item in BuffingEquipment) { if (machine.Core.Actions.BusyState.Equals(0)) { if (BuffingEquipment[item.Key].Equals(true)) { if (!IdleEquipment.ContainsKey(item.Key)) { machine.Core.Actions.MoveItem(item.Key.Id, machine.Core.CharacterFilter.Id); } else { if (item.Key.ObjectClass.Equals(ObjectClass.Clothing.ToString())) { IdleEquipment[item.Key] = true; } } BuffingEquipment[item.Key] = false; } } } FullyEquipped = false; foreach (KeyValuePair <Equipment, bool> item in BuffingEquipment) { if (item.Value == true) { FullyEquipped = true; break; } } } else // no suit equipped - remove the wand { using (WorldObjectCollection wands = machine.Core.WorldFilter.GetInventory()) { wands.SetFilter(new ByObjectClassFilter(ObjectClass.WandStaffOrb)); foreach (WorldObject wand in wands) { if (wand.Values(LongValueKey.EquippedSlots) > 0) { if (machine.Core.Actions.BusyState.Equals(0)) { machine.Core.Actions.MoveItem(wand.Id, machine.Core.CharacterFilter.Id); FullyEquipped = false; } } } } } } else if (!IdleEquipped) // suit is unequipped { if (IdleEquipment.Count.Equals(0)) { IdleEquipped = true; } else { foreach (KeyValuePair <Equipment, bool> item in IdleEquipment) { if (machine.Core.Actions.BusyState.Equals(0) && !item.Value) { if (item.Key.ObjectClass.Equals(ObjectClass.Clothing.ToString())) { machine.Core.Actions.UseItem(item.Key.Id, 0); } else { machine.Core.Actions.AutoWield(item.Key.Id, item.Key.EquipMask, 0, 1, 1, 1); } IdleEquipment[item.Key] = true; } } IdleEquipped = true; foreach (KeyValuePair <Equipment, bool> item in IdleEquipment) { if (item.Value == false) { IdleEquipped = false; break; } } } } else { if (machine.Core.Actions.BusyState.Equals(0)) { machine.NextState = Idle.GetInstance; } } } } else { machine.NextState = Idle.GetInstance; } }