internal SupportUINode( string helpLabel, int actorId, int targetActorId, string str, int width) : base(helpLabel) { Size = new Vector2(width, 16); Text = new TextSprite(); Text.draw_offset = new Vector2(16, 0); Text.SetFont(Tactile.Config.UI_FONT, Global.Content, "White"); Text.text = str; // Map Sprite MapSprite = new Character_Sprite(); MapSprite.facing_count = 3; MapSprite.frame_count = 3; MapSprite.draw_offset = new Vector2(8, 16); MapSprite.mirrored = Constants.Team.flipped_map_sprite(Constants.Team.PLAYER_TEAM); Rank = new RightAdjustedText(); Rank.draw_offset = new Vector2(104, 0); Rank.SetFont(Tactile.Config.UI_FONT + "L", Tactile.Config.UI_FONT); if (DisplayedActor(targetActorId)) { set_map_sprite_texture(true, MapSpriteName(targetActorId)); Text.SetColor(Global.Content, SupportEnabled(actorId, targetActorId) ? "White" : "Grey"); Rank.SetColor(Global.Content, SupportEnabled(actorId, targetActorId) ? "White" : "Grey"); Rank.text = RankText(actorId, targetActorId); Icon_Sprite icon = new Icon_Sprite(); icon.texture = Global.Content.Load <Texture2D>(@"Graphics/Icons/Affinity Icons"); icon.size = new Vector2(16, 16); icon.index = GetAffinity(targetActorId); Affinity = icon; } else { set_map_sprite_texture(false, MapSpriteName(targetActorId)); Text.SetColor(Global.Content, "Grey"); Rank.SetColor(Global.Content, "Grey"); Rank.text = Constants.Support.SUPPORT_LETTERS[0]; TextSprite affinity = new TextSprite(); affinity.SetFont(Tactile.Config.UI_FONT, Global.Content, "Grey"); affinity.text = "--"; Affinity = affinity; } MapSprite.frame = Global.game_system.unit_anim_idle_frame; Affinity.draw_offset = new Vector2(64, 0); }
protected void initialize_sprites() { Face = new Miniface(); Face.loc = new Vector2(24, 8); Affinity_Icon = new Icon_Sprite(); Affinity_Icon.texture = Global.Content.Load <Texture2D>(@"Graphics/Icons/Affinity Icons"); Affinity_Icon.size = new Vector2(16, 16); Affinity_Icon.loc = new Vector2(96, 8); Name = new TextSprite(); Name.loc = new Vector2(96, 8); Name.SetFont(Config.UI_FONT, Global.Content, "White"); Lvl_Label = new TextSprite(); Lvl_Label.loc = new Vector2(40, 24); Lvl_Label.SetFont(Config.UI_FONT + "L", Global.Content, "Yellow", Config.UI_FONT); Lvl_Label.text = "LV"; Exp_Label = new TextSprite(); Exp_Label.loc = new Vector2(80, 24); Exp_Label.SetFont(Config.UI_FONT + "L", Global.Content, "Yellow", Config.UI_FONT); Exp_Label.text = "E"; Lvl = new RightAdjustedText(); Lvl.loc = new Vector2(72, 24); Lvl.SetFont(Config.UI_FONT, Global.Content, "Blue"); Exp = new RightAdjustedText(); Exp.loc = new Vector2(104, 24); Exp.SetFont(Config.UI_FONT, Global.Content, "Blue"); initialize_hp(); }
protected override void initialize_images() { Affinity_Icon = new Icon_Sprite(); Affinity_Icon.texture = Global.Content.Load <Texture2D>(@"Graphics/Icons/Affinity Icons"); Affinity_Icon.size = new Vector2(16, 16); Inventory = new Unit_Info_Inventory(); Inventory.offset = -new Vector2(32, 0); Stats = new Unit_Info_Panel_Stats(); Stats.offset = -new Vector2(96, 16); base.initialize_images(); }
internal StatusSkillIconUINode( string helpLabel, Func <Game_Unit, SkillState> skillFormula) : base(helpLabel) { SkillFormula = skillFormula; SkillIcon = new Icon_Sprite(); SkillIcon.size = new Vector2(Config.SKILL_ICON_SIZE, Config.SKILL_ICON_SIZE); SkillIcon.draw_offset = new Vector2(0, 0); Gauge = new Mastery_Gauge(0); Gauge.draw_offset = new Vector2(0, 0); Size = new Vector2(96, Config.SKILL_ICON_SIZE); }
internal OptionsUINode(int optionIndex) { Option = (Constants.Options)optionIndex; OptionsIcon = new Icon_Sprite(); OptionsIcon.size = new Vector2(16, 16); OptionsIcon.draw_offset = new Vector2(-16, 0); OptionsIcon.texture = Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Options_Icons"); OptionsIcon.index = optionIndex; Label = new TextSprite( Config.UI_FONT, Global.Content, "White", new Vector2(0, 0), Constants.OptionsConfig.OPTIONS_DATA[optionIndex].Label); Size = new Vector2(80, 16); }
internal StatusAidUINode( string helpLabel, string label, Func <Game_Unit, string> statFormula, Func <Game_Unit, int> aidTypeFormula, int textOffset = 48) : base(helpLabel, label, statFormula, textOffset) { AidTypeFormula = aidTypeFormula; Aid_Icon = new Icon_Sprite(); Aid_Icon.texture = Global.Content.Load <Texture2D>(@"Graphics/Icons/Aid"); Aid_Icon.size = new Vector2(16, 16); Aid_Icon.columns = 1; Aid_Icon.draw_offset = new Vector2(textOffset, 0); Size = new Vector2(textOffset + 24, 16); }
internal StatusAffinityUINode( string helpLabel, Func <Game_Unit, Affinities> affinityFormula) : base(helpLabel) { AffinityFormula = affinityFormula; AffinityIcon = new Icon_Sprite(); AffinityIcon.draw_offset = new Vector2(40, 0); AffinityIcon.texture = Global.Content.Load <Texture2D>( @"Graphics/Icons/Affinity Icons"); AffinityIcon.size = new Vector2(16, 16); Label = new TextSprite(); Label.draw_offset = new Vector2(0, 0); Label.SetFont(Config.UI_FONT, Global.Content, "Yellow"); Label.text = "Affinity"; Size = new Vector2(56, 16); }
internal override void refresh(Game_Unit unit) { Class_Type_Icons.Clear(); Text.text = "---"; if (ClassTypesFormula != null) { var class_types = ClassTypesFormula(unit) .Where(x => Config.CLASS_TYPE_ICONS.Contains(x)); if (class_types.Any()) { Text.text = ""; int class_type_count = class_types.Count(); foreach (ClassTypes type in class_types) { if (Config.CLASS_TYPE_ICONS.Contains(type)) { var icon = new Icon_Sprite(); icon.texture = Global.Content.Load <Texture2D>(@"Graphics/Icons/Class_Types"); icon.size = new Vector2(16, 16); icon.columns = 1; icon.draw_offset = new Vector2( IconOffset + ((Class_Type_Icons.Count) * ICON_SPACING) - ((class_type_count - 1) * (ICON_SPACING / 2)), 0); icon.offset = new Vector2(8, 0); icon.index = (int)type; icon.stereoscopic = Config.STATUS_LEFT_WINDOW_DEPTH; Class_Type_Icons.Add(icon); } } } } }