Esempio n. 1
0
        protected override void OnLoad(EventArgs e)
        {
            IsLoadingDone = false;
            AssetDatabase.SetPack(AssetDatabase.DEFAULTPACK);

            GameBlocks.Init();
            GameItems.Init();

            CraftingRecipeDatabase.Init();

            VSync = VSyncMode.Off;
            GL.Enable(EnableCap.CullFace);
            GL.CullFace(CullFaceMode.Back);
            GL.Enable(EnableCap.FramebufferSrgb);

            GL.Enable(EnableCap.DepthTest);
            GL.ClearColor(CLEAR_COLOUR.X, CLEAR_COLOUR.Y, CLEAR_COLOUR.Z, CLEAR_COLOUR.Z);

            AssetDatabase.GetAsset <Material>("Resources/Materials/Fallback.mat");

            MainMenu = new MainMenu();
            MainMenu.Show();

            Program.Settings.UpdateAll();


            //Load texture pack before generating icons
            AssetDatabase.GetAsset <TexturePack>("");

            IconGenerator.GenerateBlockItemIcons();

            WindowWidth  = Program.Settings.WindowWidth;
            WindowHeight = Program.Settings.WindowHeight;

            PostProcessingEffects.RegisterEffect(new Bloom());
            PostProcessingEffects.RegisterEffect(new ACESTonemapEffect());

            IsLoadingDone = true;

            OnResize(null);

            base.OnLoad(e);
        }