Esempio n. 1
0
        private double GetBonusDmg(Obj_AI_Base Target)
        {
            double DmgItem = 0;

            if (Sheen.IsOwned() && ((Sheen.IsReady() && Q.IsReady()) || Player.HasBuff("Sheen")) && Player.BaseAttackDamage > DmgItem)
            {
                DmgItem = Player.BaseAttackDamage;
            }
            if (Iceborn.IsOwned() && ((Iceborn.IsReady() && Q.IsReady()) || Player.HasBuff("ItemFrozenFist")) && Player.BaseAttackDamage * 1.25 > DmgItem)
            {
                DmgItem = Player.BaseAttackDamage * 1.25;
            }
            if (Trinity.IsOwned() && ((Trinity.IsReady() && Q.IsReady()) || Player.HasBuff("Sheen")) && Player.BaseAttackDamage * 2 > DmgItem)
            {
                DmgItem = Player.BaseAttackDamage * 2;
            }
            return((Q.IsReady() ? Q.GetDamage(Target) : 0) + Player.GetAutoAttackDamage(Target, Q.IsReady() ? false : true) + Player.CalcDamage(Target, Damage.DamageType.Physical, DmgItem));
        }
Esempio n. 2
0
        private static double GetBonusDmg(Obj_AI_Base target)
        {
            var dmgItem = 0d;

            if (Sheen.IsOwned() && (Sheen.IsReady() || Player.HasBuff("Sheen")))
            {
                dmgItem = Player.BaseAttackDamage;
            }
            if (Iceborn.IsOwned() && (Iceborn.IsReady() || Player.HasBuff("ItemFrozenFist")))
            {
                dmgItem = Player.BaseAttackDamage * 1.25;
            }
            if (Trinity.IsOwned() && (Trinity.IsReady() || Player.HasBuff("Sheen")))
            {
                dmgItem = Player.BaseAttackDamage * 2;
            }
            return((Q.IsReady() ? Q.GetDamage(target) : 0) + Player.GetAutoAttackDamage(target, true) +
                   (dmgItem > 0 ? Player.CalcDamage(target, Damage.DamageType.Physical, dmgItem) : 0));
        }